Corlon
First Post
Alright guys, my characters are up at 9th-10th level, and they've pretty much mastered the whole "teleport around places, kill the bad guys, make powerful friends" shtick.
One of them is in fact the king of a powerful city state, and another knows many powerful wizards and can call on favors.
I figured I'd throw em a new curve with the astral plane. They'd probably have to go there because of how the plot is twisting anyways, but to make it interesting I thought I'd make up a new sort of astral planes as opposed to what's described in things like the manual of the planes.
My idea is that every plane (prime, elemental planes, etc.) all have a land mass (called a "port")attached to them on the astral plane. The astral plane is these various landmasses and the rest is essentially a huge ocean. The sky is just a large grey void (looks sort of like an overcast day). Each material plane may have multiple portals to the astral, but all these portals link to the one land mass that is connected to that plane. The landmasses are relatively small, a Huge metropolis being what's attached to the entire prime material plane. Each plane has it's own ethereal and shadow plane (except for the astral, which is just what it is). The water isn't really water per se...it's more of a silvery liquid stuff.
Spells: Spells work normally except for transportation spells. Dimension door transports the characters the distance they wish, but in a random direction. Teleport is an equally risky maneuver (except we're dealing with HUGE distances here, and because most directions you teleport will land you in the huge "ocean" as opposed to the landmass you're trying to get to, it's just not generally worth it.)
All planar travel spells lower than 9th level (plane shift is the only one coming to mind) can transport a person from the astral to his plane, or from any plane (other than the astral) to the "port" of their plane.
The basic idea was to have a place the characters could (and probably have to at some point) travel that they aren't the powerful ones, and where the worlds work differently because of inherent differences in the environment.
I guess what I'm wondering is:
1)how do you like the basic concept?
2)what weird properties should the "silvery substance" that forms the ocean have?
3)any other spells I should change or problems you forsee with the changes currently made?
4)what should the plane be called? I ask this because I've been informed by one of my players that "astral" which implies dealing with the stars doesn't really fit with a huge endless ocean.
5)any other comments you guys have?
One of them is in fact the king of a powerful city state, and another knows many powerful wizards and can call on favors.
I figured I'd throw em a new curve with the astral plane. They'd probably have to go there because of how the plot is twisting anyways, but to make it interesting I thought I'd make up a new sort of astral planes as opposed to what's described in things like the manual of the planes.
My idea is that every plane (prime, elemental planes, etc.) all have a land mass (called a "port")attached to them on the astral plane. The astral plane is these various landmasses and the rest is essentially a huge ocean. The sky is just a large grey void (looks sort of like an overcast day). Each material plane may have multiple portals to the astral, but all these portals link to the one land mass that is connected to that plane. The landmasses are relatively small, a Huge metropolis being what's attached to the entire prime material plane. Each plane has it's own ethereal and shadow plane (except for the astral, which is just what it is). The water isn't really water per se...it's more of a silvery liquid stuff.
Spells: Spells work normally except for transportation spells. Dimension door transports the characters the distance they wish, but in a random direction. Teleport is an equally risky maneuver (except we're dealing with HUGE distances here, and because most directions you teleport will land you in the huge "ocean" as opposed to the landmass you're trying to get to, it's just not generally worth it.)
All planar travel spells lower than 9th level (plane shift is the only one coming to mind) can transport a person from the astral to his plane, or from any plane (other than the astral) to the "port" of their plane.
The basic idea was to have a place the characters could (and probably have to at some point) travel that they aren't the powerful ones, and where the worlds work differently because of inherent differences in the environment.
I guess what I'm wondering is:
1)how do you like the basic concept?
2)what weird properties should the "silvery substance" that forms the ocean have?
3)any other spells I should change or problems you forsee with the changes currently made?
4)what should the plane be called? I ask this because I've been informed by one of my players that "astral" which implies dealing with the stars doesn't really fit with a huge endless ocean.
5)any other comments you guys have?