Hussar
Legend
As I said earlier. The difference between Monopoly and an RPG is that the set-up portion of the RPG is much more involved. That extra involvement, though, doesn't mean that it still isn't just set-up. Monopoly and RPGs have the same play procedure. Rules-->set-up-->play.
The equivalency is not false at all. Both a bicycle and a Ferrari are vehicles. I'm comparing set-up = set-up. That's equal. The scope is all that is different and I've already acknowledged that RPGs are much more involved with set-up.
Set-up =/= scenario creation. You are creating nothing when you set up a board game. Zip. Zilch. Nada. You are following the set up rules for that game to play that game. Here is the set-up rules for Catan:
Catan Rules pdf page 12 said:S
SET-UP, VARIABLE
Assemble the frame as outlined on pages 2-3.
Note:
If you want to vary relative harbor locations slightly, just
shuffle the order of the frame pieces AND do not place the random harbor pieces as outlined below in point 2.
Turn the terrain hexes face down. Shuffle the terrain hexes.
1. Randomly place the terrain tiles face up inside the frame arranged as shown in Illustration L.
2. Now take the 9 harbor pieces (the small 5-sided pieces with ships on them) and randomly place one on top of each harbor on the frame. See
Illustration M.
3. Place the 18 number tokens as shown in Illustration N:
• Sort the number tokens beside the board.
• Place 1 token on each land hex.
Start at a corner of the island. Place the number tokens on the terrain hexes in alphabetical order, proceding counter-clock-wise
toward the center. Skip the desert.
Important:
Alternatively
you can use a fully random set-up. Place 1 token on each land hex. Start at one corner of the island, and place the number tokens in random order. In such case, the tokens with the red numbers must not be next to each other. You may have to swap tokens to ensure that no red numbers are on adjacent hexes.
Note:
The desert never gets a number token. It should be skipped.
More set-up instructions can be found in “Set-up Phase.”
Now, what is being created there? The game, while randomizing the board, will be pretty much exactly the same as any other game of Catan. Nothing is being created. Nothing is being added or taken away. There is no actual scenario here. You're just setting up the board for play. But, play is exactly the same no matter what the board looks like. RPG's REQUIRE scenario creation. You can't just make characters and play. Heck, even at it's most basic - the random dungeon crawl - will likely require more than just going on https://donjon.bin.sh/d20/dungeon/ a random dungeon generator and playing. No one actually does this and, let's be honest, anyone who did would barely be considered playing an RPG at all.
Without that Scenario Creation step, the game doesn't happen and RPG's don't actually tell you what that scenario is. Sure, some come with canned examples, and there's always modules, but, even then, SOMEONE created that scenario before you could play.