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Let me give an example of something I would like to simulate. I've been reading a bit about medieval combat. Apparently, plate armor was so well-made that shortbow arrows were all but ineffective against plate armor. For example, the armored men-at-arms and knights in King Richard's crusading army were nearly completely unharmed by the arrow's of Saladin's mounted archers. The small horse bows simply weren't powerful enough to penetrate plate or even partial plate armor.
I thought I might be able to make modifications to the core D&D system to accurately simulate the lack of effectiveness of different bows. It took far too much work to do it. The system just isn't conducive to simulating realistic combat without an unseemly overhaul which takes away from my enjoyment of the game and requires my players to use my typed rules rather than their books.
I just decided to use a different game system. GURPS does a beautiful job of capturing medieval combat in all its grim and gritty luster. I'm using it for my medieval Europe and Japan campaign.
I still love D&D. Its a blast to rise in levels until you become nearly god-like while facing increasingly powerful enemies that threaten the very fabric of the universe.
Sometimes, I want to play a character that always has to worry about squaring off against ten or so men-at-arms, that gets tired during combat, that doesn't shrug off every hit, is instantly healed after every battle, and really feels like your living the life of a medieval knight or samurai. Other systems do a much better job of simulating such a character, so I prefer to use them.
Let me give an example of something I would like to simulate. I've been reading a bit about medieval combat. Apparently, plate armor was so well-made that shortbow arrows were all but ineffective against plate armor. For example, the armored men-at-arms and knights in King Richard's crusading army were nearly completely unharmed by the arrow's of Saladin's mounted archers. The small horse bows simply weren't powerful enough to penetrate plate or even partial plate armor.
I thought I might be able to make modifications to the core D&D system to accurately simulate the lack of effectiveness of different bows. It took far too much work to do it. The system just isn't conducive to simulating realistic combat without an unseemly overhaul which takes away from my enjoyment of the game and requires my players to use my typed rules rather than their books.
I just decided to use a different game system. GURPS does a beautiful job of capturing medieval combat in all its grim and gritty luster. I'm using it for my medieval Europe and Japan campaign.
I still love D&D. Its a blast to rise in levels until you become nearly god-like while facing increasingly powerful enemies that threaten the very fabric of the universe.
Sometimes, I want to play a character that always has to worry about squaring off against ten or so men-at-arms, that gets tired during combat, that doesn't shrug off every hit, is instantly healed after every battle, and really feels like your living the life of a medieval knight or samurai. Other systems do a much better job of simulating such a character, so I prefer to use them.