WayneLigon
Adventurer
I never assumed D&D was ever intended to model real combat; it's more like the combats you find in a book or movie. In other words, combat where the hero has a fair chance of winning against superior odds and still being unwounded enough to move and run. I'm pretty sure that most people have no illusions about D&D being any sort of realistic simulator of combat.Celtavian said:I've been spending alot of time reading about combat, both mass and individual. D&D really does a very poor job of simulating actual combat. D&D combat is more alike to video game or cartoon combat rather than real melee combat with martial weapons. The knowledge that D&D simulates combat so poorly is hurting the verisimiltude of the game for myself.
However, it's almost perfect for what it does: create a sense of combat that's real enough without being totally abstract or totally realistic. I've played some very 'realistic' systems and universally so far they have two major faults. (1) THey play too slowly, even for people who know the rules, (2) and you die too quickly and easily with (because that, too, is 'unrealistic') no chance of any substancial healing or ressurection.