My "Best of the Dragon"

I liked the layout of Dragon back in its pre-3rd edition days. Ecology of X,Bazaar of the Bizarre and even the occasional class or kit. It was mostly just tips and little pieces of info to inspire you and was devoted to more then 1 game and Skip Williams was their Sage and he will always be thier Sage don't insult us by trying to replace him. These days Dragon's horrible its some ugly berserking beast that bombards yopu with poor annd broken presige classes coverted from 2nd edition kits,makes you think they may bring back Dark Sun and Al-Qaudim then they tell you they can't waste space on "Reletively obsurce and unpopular 2nd edition settings." Dragon you are no longer the nice old grandfatherly great wrym that lives in my Grandma's closet your some ugly,pycho hatchling who trying to be better then it can and compensating for badness with horrible prestige classes. Erik Mona I'm sorry but you had to hear this Dragon's changed and not in s good way. Don't alienate former 2nd edition players Dragon wouldn't still be around today if it wasn't for us.
 

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Richards said:
Originally posted by Olaf the Stout:At the risk of being a thread hijacker, here's the full list:

Dragon
198 - The False Undead
200 - The Keys to Adventure
214 - The Ecology of the Owlbear
215 - Putting Evil to Good Use
215 - The Ecology of the Amphisbaena
219 - The Ecology of the Black Pudding
227 - The Ecology of the Osquip
232 - The Ecology of the Roper
234 - Lich Magical Items
240 - The Ecology of the Nymph
Annual 2 - The Ecology of the Shambling Mound
242 - The Ecology of the Mongrelman
243 - Magical Crossbreeds
244 - The Ecology of the Sphinx
245 - The Ecology of the Steeder
246 - The Ecology of the Flumph
247 - The Anurans
250 - Aquatic Creatures
251 - Missing Links
Annual 3 - Urban Pests
254 - The Ecology of the Cyclopskin
257 - 101 Paladin Quests
258 - The Ecology of the Flail Snail
259 - Symbiotes and Parasites
260 - Greater Drakes and Riders
260 - The Ecology of the Aspis
260 - Dragondoom
261 - The Ecology of the Dark Naga
262 - The Ecology of the Jermlaine
262 - Spielbuk Spayle's Book of Spellbook Spells
Annual 4 - The Ecology of the Gray Ooze
266 - Humanimals: New Hengeyokai Subraces
266 - The Ecology of the Xixchil
267 - Denizens of the Underdark
267 - The Ecology of the Carrion Crawler
269 - The Ecology of the Pseudodragon
270 - The Ecology of the Gorbel
271 - Riddles of the Rhyming Sphinx
272 - The Ecology of the Hydra
275 - Armor of Virtue
275 - The Ecology of the Darkmantle
276 - The Ecology of the Sheet Phantom
Annual 5 - Gorgoldand's Gauntlet
280 - Polymorphology
282 - Rogues Gallery: The Monster Hunters Association
282 - The Ecology of the Purple Worm
284 - Return of the Greater Drakes
291 - Good Things Come in Small Packages
302 - Arcane Armor
316 - I Scry

Dungeon
58 - Challenge of Champions
60 - Centaur of Attention
63 - Invisible Stalker
69 - Challenge of Champions II
78 - Peer Amid the Waters
80 - Challenge of Champions III
91 - Challenge of Champions IV
93 - The Statue Gallery
106 - Challenge of Champions V

As for the near future, I'm currently reworking an adventure that ended up being too big for Dungeon's new format, and am playing with ideas in my head for the inevitable "Challenge of Champions VI." I also sent in two "mini-adventures" (one page of adventure, one page of map) that may or may not make the cut. On the Dragon front, as you can see, half of my articles there have been "Ecology" articles, and I'm really not all that interested in writing "Ecology" articles under the current guidelines. If Dragon ever goes back to the old "fiction and footnote" format, though, I'll be there in a heartbeat (and so will the Monster Hunters).

Johnathan

(*Realizes that Erik Mona's monitoring this thread...keeps his fingers crossed....*)

Thanks for that Johnathan. I also must apologise for misspelling your first name in one of my previous posts. I have now corrected it. Out of interest what is the current guidelines for "Ecology" articles in Dragon? Personally I prefer the information/story version (complete with footnotes). I find it a lot more entertaining to read as well as easier as it is not as dry as some of the more recent ones.

Hopefully the people in charge at Dragon **Looks in Eric Mona's general direction** can be shown the "error" of the ways and this minor oversight can be corrected. :lol: :p Either way I look forward to more articles and adventures from you in the future.

Olaf the Stout
 

Henry said:
...Dungeon's article on black market and eccentric market dealers was neat to see, and gave me some ideas I would not have had otherwise (like the guy who keeps live deathtraps in his museum. :D)

Glad you liked it! I had a lot of fun writing that one.

I'll echo Johnathan and others in their preference for the old "fiction and footnote" format for ecology articles. Some of those old articles, by Johnathan and others, were super.

One feature I would love to see in Dragon is a player's version of the Maps of Mystery that appear in Dungeon. These would be open-ended "treasure maps" or puzzle pictures meant to be handed out to the players. They could lead to any sort of mystery or danger that the Dungeon Master chooses.
 

Richards said:
On the Dragon front, as you can see, half of my articles there have been "Ecology" articles, and I'm really not all that interested in writing "Ecology" articles under the current guidelines. If Dragon ever goes back to the old "fiction and footnote" format, though, I'll be there in a heartbeat (and so will the Monster Hunters).
Bring back the old Ecology articles! :)
 

warlord said:
I liked the layout of Dragon back in its pre-3rd edition days. Ecology of X,Bazaar of the Bizarre and even the occasional class or kit.
Seconded. Dragon mag between issues #251 and 273 had a pretty good layout. I didn't are much for the wonky formatting at all in the first few issues after the release of 3e, though once they found a style and stuck with it it wasn't too bad. The style and formatting of #315 seemed pretty good, but I don't know how representative of the current magazine format is, since it was a special issue.
 

I for one like the new layout. Previous pages were too dark. If you wanted to use something and photocopied a page, it was a real toss up if the text actually came out. This was especially true if the info had an evil bend to it. :)
 


Orius said:
Bring back the old Ecology articles! :)

I just have to add my voice in with the numbers crying for old fiction and footnote style Ecology of ... articles. They were by far some of my favorite articles ever published in Dragon. I hereby promise to subscribe to Dragon if they're brought back. I'd do it for them alone, even if the rest of the issues were crap.

Actually, I'd like it even more if Richards spared me the trouble and simply wrote them as short PDF products. I'm sure they'd be strong sellers and the profit would probably be higher than Dragon pays.
 

Vanuslux said:
I just have to add my voice in with the numbers crying for old fiction and footnote style Ecology of ... articles. They were by far some of my favorite articles ever published in Dragon. I hereby promise to subscribe to Dragon if they're brought back. I'd do it for them alone, even if the rest of the issues were crap.

Actually, I'd like it even more if Richards spared me the trouble and simply wrote them as short PDF products. I'm sure they'd be strong sellers and the profit would probably be higher than Dragon pays.

I think that Ronin Arts could handle this type of article very well. Have to change the name of it though...

Lifestyles?
Culture?
Breeding?

Ronin is pretty high profile.

Heck, maybe if enough sell well, a print edition could be forthcoming....
 

Originally posted by Olaf the Stout:
Thanks for that Johnathan. I also must apologise for misspelling your first name in one of my previous posts. I have now corrected it. Out of interest what is the current guidelines for "Ecology" articles in Dragon?
Don't worry about it. You weren't the first to spell my first name incorrectly, and you certainly won't be the last. ;)

As for the current "Ecology" format, here's the relevant section from the current Dragon submission guidelines:
Ecologies (2,600 Words)

An “Ecologies” article delves into greater detail about a particular monster from the Monster Manual. However, “Ecologies” articles must focus more on the players and how PCs interact with the creature, rather than exhaustive information useful only to Dungeon Masters. It should offer helpful tips for dealing with the monster, such as how to recognize signs of its presence. In general, an “Ecology” article should have a hunter’s guidebook approach, although it should not be written “in voice.” A number of sections must be included in each “Ecologies” article. Remember: Don’t describe new features of the creature or add to it in such a way that it would change game mechanics.

Introduction: Draw a reader in with a strong introduction of only a paragraph or two. It should include something tantalizing, such as a cool or oft-overlooked feature of the monster that makes the reader want to continue with the article.

History or Origin Myths: Relate a brief version of the creature’s history or origin myth as described in other D&D books. This is perhaps most important for intelligent creatures with complex societies, but unnatural creatures and constructs might also have interesting histories. It’s important in this section that you rely on what has been written. We do not want a new origin story for a monster.

Knowledge Check Sidebar: This sidebar should offer sample bits of knowledge depending on the DC result of an appropriate Knowledge check. See the Player’s Handbook, page 78, for the different Knowledge skills and what type of Knowledge a monster falls into. This knowledge should scale from DC 0 to DC 40 (assuming there’s enough interesting things to know about the creature) with DC 10 representing the limit of common knowledge and what PCs would know with an unskilled Knowledge check.

Physiology: Describe the creature in more detail than the Monster Manual. Include physical descriptions of adults and young. This is also the section to include a dissection-table analysis of the creature or a part of the creature. See the first chapter of the Draconomicon for some examples of what you might do.

Psychology and Society: Describe the creature’s eating and sleeping cycles, procreation, lifespan, and other such information related to how the creature lives. Especially important for creatures with near-human or greater intelligence, this section details how the creature thinks and why it acts the way it does. Try to strike a balance between simplification and psychoanalysis. Many creatures have drastically different mentalities that are completely alien to humans. This is the place to explore those differences. Obviously, creatures without an Intelligence score don’t have psychologies, and therefore don’t need this section.

Vs.: This section explains tactics and tips for defeating the creature in combat. It should describe the creature’s tactics and offer counter tactics that PCs should use. Think about the mundane and magical equipment PCs should have to defeat the monster, and if you devise a useful piece of equipment not already in the game, describe it in a sidebar.
Don't get me wrong, there's some really nice information included in that format (I really like the Knowledge check DCs), but I dislike the "player knowledge only" focus (and I really preferred the fiction format overall).

Johnathan
 

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