My best TWF Character in core-rule

Planesinger

First Post
Shadina, 7 monk/ 3assassin.
Elf Female.
Hit Dice: 7d8+3d6+10 (55HP)
Initiative:+8
Speed:50 ft.
Armor Class:21 (+8 Dex, +2 monk, +1 deflection), touch 21, flat-footed 13
Base Attack/Grapple:+7/+12
Attack:unarmed strike +17 melee (3d6+2/20)
Full Attack:+1 Unarmed Strike +14/+9 melee (3d6+2/20)/+1 Unarmed Strike +14/+9 melee (3d6+1/20)
Space/Reach:5 ft./5 ft.
Saves:Fort +7, Ref +16, Will +5
Abilities: Str 12, Dex 26(20+2 lv up+4 glove), Con 12, Int 14, Wis 8, Cha 8
Skills:-
Feats:Improved Grapple, flurry of blows, unarmed strike, Deflect Arrows, evasion, still mind ,Ki strike (magic), Purity of body, slow fall 30 ft., Wholeness of body (14HP).
LV1: TWF.
LV3: Weapon Finesse
LV6: INA (Unarmed Strike)
LV9: ITWF
Item: Amulet of mighty fists +1 6K, Gloves of Dexterity +4 16K, monk’s Belt 13K, Boots of speed 12K, RoP +1 2K.

ready: Mage armor (1 potion) +4 AC
1 round: cast Alter Self (+6 AC), move 50ft;
2 round: hasted (+1 AC and Attack), Flurry of Blows and full round attack: +1 Unarmed Strike +14/+14/+14/+9 melee (3d6+2/20)/+1 Unarmed Strike +14/+9 melee (3d6+1/20), all hit AVG damage = 18d6+8+2+12d6SA = 115 points, AC is 32.

any power gamer has better one? lv10 cleirc with Monk's Belt? +20 attack and 131 damage, but AC is only 25...


My favorite ROLEING-PLAY character is:

3(domain:luck and war)cleirc/3 wizard/7 mystic theurge/7 duelist. LV20,

Str 10, Dex 32(16+5 lv up+5 book+6 glove), Con 14, Int 26 (15+5 book+6 headband), Wis 16 (14+2 ioun stone) , Cha 8.

FEAT:
LV1: Dodge, Mobility
LV3: Weapon Finesse
LV6: TWF
LV9: Empower Spell
LV12: Quick Spell
LV15: ITWF
LV18: Power Attack

1 round: cast Alter Self (+6 AC) and quick Shield (+4 AC);
2 round: cast Divine Power and quick Divine Favor (CL 9th), haste and darw weapon move 60ft.;
3 round: full round attack.

full round attack: +5 Vicious Keen Defending Rapier +33/+33/+28/+23/+18 melee (1d6+11+2d6/15-20)/+1 Vicious Speed Spike Gauntlet +33/+33/+28 melee (1d4+5+2d6/20), all hit AVG damage = 21d6+3d4+55+15 = 151 points, no count CH;

use Fight Defensively and Dodge's AC: 10+11 dex+8 armor+10 item+7 duelist dodge+10 Fight Defensively+1 haste dodge+1 dodge feat+1 insight ioun stone+6 Alter Self+4 Shield+5 Defending = 74 AC.

Melee no the best but gein 70 points , although damage low but AC is 74 (the best!), Magic no the best but gein 70 points , because she has 1d6+5 empower Ray of Enfeeblement and 10D6 empower Fireball and divine spell. no power gamer but I like this character.
 
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I have a ton of builds that could break those two with one hand in the back and one eye closed while shooting between their legs... which ones would you like?

To stay in the flavor, here a TWF-based 10th level character, 34 pt. buy
Strongheart Halfling Lion Totem Barbarian 1 / Rogue 2 / Swashbuckler (Shield of Blades) 5 / Fighter 2

HP 1d12+2d6+7d10+30 = average 82 HP
Initiative +12

Start: TWF
Racial: Improved Initiative
Level 3: Telling Blow
Swashbuckler 1: Weapon Finesse
Level 6: Daring Outlaw
Level 9: ITWF
Fighter 1: Improved Critical (kukri)
Fighter 2: *open*

Stats: Str 12 Dex 26 (18/base +2/racial+2/level+4/gloves) Con 16 (14/base+2/item) Int 14 Wis 8 Cha 8

Equipment: 2x +1 Kukri 4,6k, +2 Chain shirt 4,3k, +4 gloves 16k, boots of speed 12k, dusty ioun stone 5k, amulet of health +2 4k, ring of prot +1 2k, potion of barkskin +3

On a raging charge +1 kukri +20/+20/+15/+10(1d3+6/15-20x2) / +1 kukri +20/+20/+15/+10(1d3+4/15-20x2). Assuming all hit and full sneak attack: 8d3+24+16+32d6 = average 168 damage.

AC 10/base+8/dex+1/size+1/haste+6/armor+2/shield+3/natural+1/insight-2/rage = 30, you got me on this one.

********************
Now, concerning the 32pt. buy TWF gish, I have an easier solution.
Strongheart Halfling Duskblade 13 / Cleric 7 (Strength, Magic)

HP 20d8 + 80 = average 170
Initiative +12

Str 10 (12/base-2/racial)
Dex 34 (17/base+2/racial+5/level+4/book+6/gloves)
Con 18 (12/base+6/amulet)
Int 19 (13/base+6/headband)
Wis 14
Cha 14 (8/base+6/cloak)

Feats:
Start: TWF
Bonus: Quicken spell
Duskblade 2: Combat Casting
Lvl 3: Weapon Finesse
Lvl 6: Arcane Strike
Lvl 9: ITWF
Lvl 12: Practised Spellcaster
Lvl 15: Extra Turning
Lvl 18: Divine Metamagic (Quicken Spell)

Fighting using two +5 Shortswords.
Round 1: DMM Quicken Divine Favor, place myself near opponent drawing weapon in the movement.
Round 2: Quick Cast Dispel Magic on opponent, Free Action activate boots of haste, Free Action Strength domain bonus, Full Attack using Vampiric Touch Arcane Channeling, Arcane Strike on the 3rd attack (sacrifice a 5th level spell)

That's: 20/BAB+12/Dex+5/Enh+1/Size+1/Haste+2/divine favor = +41
i.e. Main hand attack +39/+39/+39/+29/+24 (1d4+5+7d6/19-20x2), one attack deals an extra 5d4
Off-hand attack +39/+34/+29 (1d4+3+7d6/19-20x2).
Assuming all hit: 12d4+25+9+49d6 = average 235,5 damage, gain the highest of 7 x 7d6 temporary hit points, should be around 35. I could add a Vicious enhancement on the swords for more suffering.

AC 10 + 12/dex + 8/bracers + 5/ring + 7/+5 animated shield + +5/potion of Barkskin + 1/size + 1/dodge = 49, not that high... but then again I dispelled my opponent's buffs, he should be in trouble now.
 

Kat' said:
I have a ton of builds that could break those two with one hand in the back and one eye closed while shooting between their legs... which ones would you like?
I think that you might have misread the title of the thread... CORE...
 

Uh... indeed. Sorry 'bout that.

EDIT: concerning the first build, keep your feats, make it a Halfling (better hit, better AC, no Con penalty), switch Str and Wis, and go Ftr1/Monk 1/Rog 3/Ass5. SA damage definitely better, and you get one extra feat for Improved Initiative of Weapon Focus or whatever else you want. Plus Ftr1 opens the way for Ass 8/Eldritch Knight 3 later on.
 
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Planesinger said:
Shadina, 7 monk/ 3assassin.
Elf Female.
Hit Dice: 7d8+3d6+10 (55HP)
Initiative:+8
Speed:50 ft.
Armor Class:21 (+8 Dex, +2 monk, +1 deflection), touch 21, flat-footed 13
Base Attack/Grapple:+7/+12
Attack:unarmed strike +17 melee (3d6+2/20)
Full Attack:+1 Unarmed Strike +14/+9 melee (3d6+2/20)/+1 Unarmed Strike +14/+9 melee (3d6+1/20)
Space/Reach:5 ft./5 ft.
Saves:Fort +7, Ref +16, Will +5
Abilities: Str 12, Dex 26(20+2 lv up+4 glove), Con 12, Int 14, Wis 8, Cha 8
Skills:-
Feats:Improved Grapple, flurry of blows, unarmed strike, Deflect Arrows, evasion, still mind ,Ki strike (magic), Purity of body, slow fall 30 ft., Wholeness of body (14HP).
LV1: TWF.
LV3: Weapon Finesse
LV6: INA (Unarmed Strike)
LV9: ITWF
Item: Amulet of mighty fists +1 6K, Gloves of Dexterity +4 16K, monk’s Belt 13K, Boots of speed 12K, RoP +1 2K.

ready: Mage armor (1 potion) +4 AC
1 round: cast Alter Self (+6 AC), move 50ft;
2 round: hasted (+1 AC and Attack), Flurry of Blows and full round attack: +1 Unarmed Strike +14/+14/+14/+9 melee (3d6+2/20)/+1 Unarmed Strike +14/+9 melee (3d6+1/20), all hit AVG damage = 18d6+8+2+12d6SA = 115 points, AC is 32.

any power gamer has better one? lv10 cleirc with Monk's Belt? +20 attack and 131 damage, but AC is only 25...

You do realize that a level 3 assasin casting alter self can only assume a 3HD form? That may limit what you can alter yourself into.

How are you getting sneak attack on round two without flanking, concealment, or surprise?
 
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s-dub said:
You do realize that a level 3 assasin casting alter self can only assume a 3HD form? That may limit what you can alter yourself into.

How are you getting sneak attack on round two without flanking, concealment, or surprise?

Not to mention you can't use TWF or ITWF with Flurry of Blows (let's rehash that debate, shall we? :)) Or.... was it because of Improved Unarmed Strike... I forget...
 

Here's what I thew together

This is built for full damage round 1. I would normally not use power attack but I wanted a few more points of damage.

Human Psychic Warrior 5/Rogue 5/
STR 12 (+2 item), Dex 18+2 (level) +4 (item), Con 14, Int 8. Wis 14, cha 8
HD 5D8 + 4D6 + 20 = 60
+1 Shocking longsword (8k) +1 Shocking shortsword (8k), boots of speed 12k guantlets of ogre power (4k)
Feats: Weapon Focus Long Sword (1st), Weapon Focus Short Sword (human bonus), Weapon Finesse (P Warrior 1), TWF (P Warrior 2), Reckless Offense (General 3rd), Power Attack (P Warrior 5), Overchannel (6th), ITWF (9th)

Round 1:
Activate boots of haste (Free action), manifest Psionic lion’s charge, overchanneled (Swift Action) charge and draw weapons, use full attack
Main hand - 16, 16, 11 (8 BAB + 7 dex + 2 charge + 2 reckless offense + 1 WF + 1 enhancement – 2 TWF – 3 PA)
DMG 1D6 + 1D6 (electricity) + 1 weapon + 1 (str) + 4 (psionic lion’s charge) + 3 PA +3D6 (SA) = 75
Off hand - 16, 11
DMG 1D6 + 1D6 (electricity) + 1 weapon + 4 (psionic lion’s charge) + 3D6 (SA) = 44
Total = 119 average damage

AC = 10 + 7 (dex) + 6 intertial armor -4 charge and reckless offense = 19 (Sucks to not kill whatever he's attacking)

This guy is really a one shot pony, since he's only got enough PP to do this once a day.
 

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