Michael Morris said:Experience has taught me these are the worst sorts of changes. 4e seems to be full of them. I am worried. A failed 4e would be the most devastating blow WotC has dealt to the industry since their ill-advised Fallen Empires snafu (for those not familiar with Magic, in that incident WotC filled all the preorders for Fallen Empires to the surprise of store owners which hadn't been able to get their orders filled on prior sets. Many, many shops folded due to this mistake, and the fact that Fallen Empires is easily one of Magic's worst sets).
WotC, for all their researching and studying, occasionally makes mistakes. They occasionally make big ones. For the sake of the hobby let's hope that this isn't one of them.
Fallen Empires wasn't a mistake because all of the orders were filled. It was a mistake because it was a crappy set. Just like homelands was too.
Since then, Magic the Gathering has a tight development team that produces a compeling setting every year, 3-4 expansions based on that setting and keeps up a ever improving set of game mechanic design that shows creativity and a strong mastery of the game's base mechanics and what is both good and bad in those mechanics.
All the time they come up with creative ways to fix poor draws, resource management, early vs late game cards, reset bottoms, balance of the color wheel, game pacing. Look at mechanics like cycling, kicker, buyback, flashback, drudge, dual mana (from ravnica), split cards, man lands, the new legends rule (from kamigawa).. I can go on and on. All those mechanics control and pace the game flow and resources. They create or take away card adavantage and work around limitations of mana. That is just the tip of the ice berg. Comparing WOTC to where they are now to a mistake they made twice with magic over 15 years is not fair.