Henry said:
KM, I guess I'm totally missing your point, so I'll bow out. But past the designers' notes on assignment of skills, languages, etc. for the NPCs, I'm totally missing what you're looking for. Sorry I couldn't help!
I think I understand... Correct me if I'm wrong, KM.
At it's simplest, it's all about whether the stats inform the character's "personality" or vice versa. In a larger sense, it's about personal preferrence for a particular style of game preparation.
For example, KM might say something like, "This character has a high Dexterity and is trained in Acrobatics, Athletics, Stealth, Thievery and Streewise. He should be a Cat Burglar who grew up as a street urchin on the streets of a Big City." Additionally, he'd have all those skills written down ahead of time.
Whereas I would go at it from the other direction, "This character is a Cat Burglar who grew up as a street urchin on the streets of a Big City. He should have a high Dexterity and be trained in Acrobatics, Athletics, Stealth, Thievery and Streewise." What's more, if the character was a minor NPC, I wouldn't bother with any stats until I needed them, and then I'd mostly make them up using the base guidelines from the rulebooks, like those I mentioned above.
KM's problem stems from the fact that 3E was really good for the former style of DMing, because it has detailed rules for everything and everything else. The more vague and loose guidelines that govern non-combat scenarios in 4E are much more suited to the latter style.
KM misses all of those extra rules and is looking for a way adapt, adjust or add to 4E so that keep that style of game prep... because he likes it.