Nebuchadnezzar
First Post
This is the ranger in my campaign. The reason I wanted to change the core class was because of spell casting (which I never understood why the ranger had), and because I thought he was rather weak. Monte Cook's ranger was a little overpowered IMHO.
THE RANGER HAS ALL THE PHB STATISTICS, EXCEPT FOR NOTED BELOW:
Skill Points at 1st level: (6 + Int modifier) x 4.
Skill Points at Each Additional Level: 6 + Int modifier.
Bluff and Sense Motive are Class Skills.
Good Reflex saves.
Bonus Feats: At 1st level, the ranger gets a bonus feat in addition to the feat that any 1st-level characters gets or the bonus feat granted to humans. The ranger gains an additional feat feat at 4th level and every three levels thereafter (7th, 10th, 13th, 16th, 19th).
The ranger loses spell casting capabilities.
These bonus feats must be drawn from the following list: Alertness, Ambidexterity, Blind-Fight, Combat Reflexes, Dodge (Mobility, Spring Attack), Endurance, Exotic Weapon Proficiency, Expertise (Improved Disarm, Improved Trip, Whirlwind Attack), Extra Favored Enemy, Favored Enemy Critical, Favored Enemy Strike, Mounted Combat (Mounted Archery, Trample, Ride-By Attack, Spirited Charge), Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Quick Draw, Run, Super- natural Blow, Two-Weapon Fighting (Improved Two-Weapon Fighting, Greater Two-Weapon Fighting), Weapon Finesse*, and Weapon Focus*.
Feats dependent on other feats are listed parenthetically under the prerequisite feat. A character can select feats marked with an asterisk (*) more than once, but it must be for a different weapon each time. Characters must still meet the prerequisites for a feat, including ability score and base attack minimums.
The ranger does not gain Two-Weapon Fighting and Ambidexterity as virtual feats.
The ranger can select his own race as a favored enemy even if he is of good or neutral alignment.
THE RANGER HAS ALL THE PHB STATISTICS, EXCEPT FOR NOTED BELOW:
Skill Points at 1st level: (6 + Int modifier) x 4.
Skill Points at Each Additional Level: 6 + Int modifier.
Bluff and Sense Motive are Class Skills.
Good Reflex saves.
Bonus Feats: At 1st level, the ranger gets a bonus feat in addition to the feat that any 1st-level characters gets or the bonus feat granted to humans. The ranger gains an additional feat feat at 4th level and every three levels thereafter (7th, 10th, 13th, 16th, 19th).
The ranger loses spell casting capabilities.
These bonus feats must be drawn from the following list: Alertness, Ambidexterity, Blind-Fight, Combat Reflexes, Dodge (Mobility, Spring Attack), Endurance, Exotic Weapon Proficiency, Expertise (Improved Disarm, Improved Trip, Whirlwind Attack), Extra Favored Enemy, Favored Enemy Critical, Favored Enemy Strike, Mounted Combat (Mounted Archery, Trample, Ride-By Attack, Spirited Charge), Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Quick Draw, Run, Super- natural Blow, Two-Weapon Fighting (Improved Two-Weapon Fighting, Greater Two-Weapon Fighting), Weapon Finesse*, and Weapon Focus*.
Feats dependent on other feats are listed parenthetically under the prerequisite feat. A character can select feats marked with an asterisk (*) more than once, but it must be for a different weapon each time. Characters must still meet the prerequisites for a feat, including ability score and base attack minimums.
The ranger does not gain Two-Weapon Fighting and Ambidexterity as virtual feats.
The ranger can select his own race as a favored enemy even if he is of good or neutral alignment.