I think most gms have a two resolution process not unlike what iserith describes.
I Walk across the floor = auto- success without much of a check for stats.
Now, add in extra factors like drunk, floor shifting,floor collapsing... Task becomes uncertain.
Where i diverge from iserith as far as my games is in the insistance that character attributes are not to be considered in the auto-stage *and* in the implied scope or magnitude or frequency the "good strategy" comments seem to indicate.
The worries expressed by others about bad stat character in the hands of good skill players are very much concerns i have and things i have seen in play when GMs pushed "character" behind "player" in the resolution order.
I however would not go with the debonaire charisma guy as much as might see it instead as a player picking up on social clues, knowing themselves which button to push and so on... Not keying here on eloquence and charm when speaking to the GM as much as always giving the right answers the GM needs to hear to go to auto instead of character.
I suppose a somewhat obvious example would be hitting a riddle door and the questions being posed are about spells and the player playing the dwarf fighter being "that guy" who knows the books inside and out and answering all the questions even with a lack of knowledge, arcana etc and an 8 int.
To me, somewhere before i as gm would start to speak as strongly and as frequently about how good (as a gamer) a strategy working for the auto is or how bad a strategy it is to even get to your mechanics mattering i would be questioning myself on the way i was choosing to balance character and player as far as playing the game.
Its a matter of degree. I saw the guidelines as saying dont roll for silly stuff all the time not as saying essentially let auto-test be a gate you have to get past in order to have mechanics play a role.
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I Walk across the floor = auto- success without much of a check for stats.
Now, add in extra factors like drunk, floor shifting,floor collapsing... Task becomes uncertain.
Where i diverge from iserith as far as my games is in the insistance that character attributes are not to be considered in the auto-stage *and* in the implied scope or magnitude or frequency the "good strategy" comments seem to indicate.
The worries expressed by others about bad stat character in the hands of good skill players are very much concerns i have and things i have seen in play when GMs pushed "character" behind "player" in the resolution order.
I however would not go with the debonaire charisma guy as much as might see it instead as a player picking up on social clues, knowing themselves which button to push and so on... Not keying here on eloquence and charm when speaking to the GM as much as always giving the right answers the GM needs to hear to go to auto instead of character.
I suppose a somewhat obvious example would be hitting a riddle door and the questions being posed are about spells and the player playing the dwarf fighter being "that guy" who knows the books inside and out and answering all the questions even with a lack of knowledge, arcana etc and an 8 int.
To me, somewhere before i as gm would start to speak as strongly and as frequently about how good (as a gamer) a strategy working for the auto is or how bad a strategy it is to even get to your mechanics mattering i would be questioning myself on the way i was choosing to balance character and player as far as playing the game.
Its a matter of degree. I saw the guidelines as saying dont roll for silly stuff all the time not as saying essentially let auto-test be a gate you have to get past in order to have mechanics play a role.
Sent from my [device_name] using EN World mobile app