Doug McCrae
Legend
I agree with you, xp for gold should definitely be there in some form. I also agree with Kamikaze Midget, that perhaps the best way to present the idea would be as part of a discussion about the awarding of xp as a driver of player behaviour in gamist play. And ofc, a simulationist version of xp also needs to be included.
For old school play, I've considered only granting xp for gold that is acquired in dungeons and monster lairs, to discourage PC behaviour such as becoming merchants, becoming adventurer patrons, stealing in towns, or stealing from other parties.
The problem of what to do with gold once it's acquired is another matter. The 1e DMG frequently considers means to unburden the PCs of their gold, such as training costs and taxation. I've seen a suggestion that PCs only get xp from gold once they spend it or give it away. So Conan types would get xp from ale and whores, paladins from paying tithes and giving alms, and so forth. You don't exactly get xp for gold, you get xp for largesse.
For old school play, I've considered only granting xp for gold that is acquired in dungeons and monster lairs, to discourage PC behaviour such as becoming merchants, becoming adventurer patrons, stealing in towns, or stealing from other parties.
The problem of what to do with gold once it's acquired is another matter. The 1e DMG frequently considers means to unburden the PCs of their gold, such as training costs and taxation. I've seen a suggestion that PCs only get xp from gold once they spend it or give it away. So Conan types would get xp from ale and whores, paladins from paying tithes and giving alms, and so forth. You don't exactly get xp for gold, you get xp for largesse.