thanks for all the votes, fedback and chatter folks. I am really happy that I am getting some good quality feedback. 6 years of play testing this hset in one form or another has given me this - but sometimes even a cursory look is really important for impressions on something. Generally, I am just glad it is being reasonably well received, or at least having fair, level-headed reveiws. Thanks, again. And please excsue the
immensely long post.
Hairfoot said:
Why, thank you
Hairfoot said:
I've spent several hours in front of Word trying to create something similar, but with little success. I rate it 9.
This took more than several - possibly 20-30 hours updating from version 2-to-3 and I dont even know how long since I took Axiems sheet (which is an old one my old DM found on the web) and updated it to 3.5 after some good use in 3.0.
Hairfoot said:
The AC, languages, and ammunition sections are first-class, and I like the way you've classified the melee weapons.
Thanks. The weapons in particular were something I really wanted to format like that (having 2H, Primary Hand weapon, Off-hand weapon and Ranged), so to make it fool-proof. One thing I am now considering, with the addition of the 'Alternate Weapon' slot is to divy up ranged weapons into Projectile and Thrown, which I think would add to the utility of the sheet.
Hairfoot said:
It seems the stat numbers get cut off at the bottom unless I reduce it 6-point, which makes it tiny. Perhaps squeeze down the "Skill Points (max/min)" box and give the stats some vertical breathing space.
Which stat numbers are you referring too, sorry? For some reason I am not getting the reference here
Hairfoot said:
I'm an encumbrance fascist, so I'll divide the inventory into "on person" and "in container", and I always like body location slots (worn on head, feet, chest, fingers etc).
One thing I have long wanted to do in have the inclusion of a "Body Slot" picture with all the (11?) body slots on it, and enough room to fill in what they are. Somehting like Diablo II's inventory page, one could say. Personally, I like to do a little drawing with my characters equipment on it, with weights and everything.
Hairfoot said:
And what's the "entangling weapons" business?
That would be my own Weapon Groups system, which I haven't checked to see if it survived the crash. I'll do an update ASAP, so check out House Ruels or the link through my sig for my Tasty Bits thread and check out the old version (which is not nearly as good).
EyeontheMountain said:
If I trusted someone I don't know enough to download a potential virus, I would take a look.
Suit yourself man - a few (free) virus/adware/spyware scanners from
www.pcworld.com could prolly help you if you think you need extra security. Thus far, no complaints on that part, and we've had more than 150 downloads in total from ENnies. Besides, I'm really paranoid
Herobizkit said:
Thanks! Glad I have a fan (or two)
Herobizkit said:
* I especially liked the expanded slots for knowledge, craft etc.
Yeah, another thing I've noticed on many-a-character sheet, so I rectifyed that problem, and then some
Herobizkit said:
* the addition of languages is a nice touch
Thanks, I think there should be a good reservoir of pre-explained stuff on any character sheet, so this was an important aspect.
Herobizkit said:
* the flavour text under each heading gave me a chuckle.

I tried to get clever with the 3rd version, so glad I gave you, like, 2 seconds of amusment.
Herobizkit said:
* Kudos for adding the turning check table.
ANOTHER major overlook on many sheets. If that's right there, I think it makes turning/rebukign undead that much less scary, and more approchable. It allows you to get more familiar with it.
Herobizkit said:
My major gripe with the sheet is the same gripe I have with just about every 3.x sheet; it's too damn large! I come from the old school D&Ders... you know, the ones that had all pertinent character information on ONE piece of paper. With the way the system is these days, it's just not possible. Even the Blue Rose sheet is at least two pages...
It isn't possible, which I agree is a gripe of mine - although it gave me a good excuse to use
Delux for the name of this sheet

I remember when we used to use looseleaf in '99, when we started with AD&D and didn't know Thac0 from a Ormyrr
It's also a sort-of-a theory of mine that this character sheet is 4 pages because I pre-stae so many things. Stuff like having every language listed (well, that I'm aware of) and all the weapn groups does tend to take up a lot of space over 3 pages.
Herobizkit said:
But I digress. For the sheer amount of stats and information that 3.x throws around, you cover all the necessary bases and then some.
Another agreeance here. I really tried to look at the ruels, other shetes and take what I felt needed to be included in then end, I had a 4 page-long character sheet in front of me.
Herobizkit said:
A few suggestions:
* Your space for Feats/Abilities is HUGE. You might be able to get away with half that space and squeeze in a "summed up" version of combat stats for quick reference.
Well, the reason it is so big is that characters can sure begin to have a huge list of stuff to keep track of.
Blackrat piped in with 19 or 20 feats for a level 20 fighter, and thats not including some other important info you might want to put there (especially if you are a monster-race PC). I know it's a bit of a space-filler, but as for combat, I kept all the combat stuff on the combat page - where it fits lieks a glove, especially after
Blackrat's prompt to add in another weapon slot.
Psychic Warrior said:
I like it overall rated it a 7. I do wonder why there are so many slots for the Appraise and Survival skills. Is that a Forgotten Relams thing?
Survival, per the SRD, gets a +2 synergy bonus with 5 ranks in Know: dungeoneering, thus I stuck in that extra line. Also, I notice that survival on the planes gets +2 from Know: the planes, so I'll add that in a future update. Appraise is like that because (house rule

I make my players take it indidvually, with synergies witht he appropriate craft and profession skill. Also, you might note that dwarves get +2 for Appriase checks for only metal and stone, thus I think that is a reasonable house rule.
Psychic Warrior said:
The comments under each of the main headings, while some are witty, I would get rid of to increase the font size of the headings themselves.
Well, the subtitles/comments are new to the 3rd version of my sheet, but my players found them funny, so they are staying in my versions - however if you so wish to change this in a version you create, more power to you
jinx crossbow said:
I hated it, because its in DOC format!
Your opinion buddy, but I posted a link to the microsoft word 2003 free veiwer, which is open to everyone (who uses a microsoft OS, of course). Don't ahte the child, ahte the maker
jinx crossbow said:
I dont want to use this fileformat because its not open for everyone.
again, it is open if you have a MS OS, but if you don't, then I have no control of it.
jinx crossbow said:
If you convert your document to PDF, i will give it a second chance.
Well, Open Office (one of those DOC programs you don't seem to like) has an 'export to pdf' function, but OO itself mucks wiht the formatting of it, so that isn't an easy option for me :\
KB9JMQ said:
I voted a 6. I think your layout is fine but your page 2 would be my front page.
print that bad boy off, and switch the sheets around
KB9JMQ said:
My only negative reaction is that it is not easy on the eyes. That might be due to it not being filled out but may be ok when it is.
I viewed using Open Office so that might have something to do with it.
I agree: this looks terrile in OO. MSWV03 is a great improvement on this.
Woas said:
Not very helpful to me as I don't used Forgotten Realms. The list of languages are not helpful as I do not use any of those languages.
The only thing
really Realms-specific is the languages, and those are easily-enough edited out and replaced with you own. I just have that as a basis because when not playing in my homebrew, that is the staple world in my game - and it was the flagship world for 3.0 as well. YMVs, obviously - buts that's okay
Woas said:
For me, info like hit points, AC and saves are a must on the first page. If you deleted the Max Skill Points and Noteable Skill Mods boxes and replaced them with AC, HP and saves that would be cool -even shortening the special abilities/feat list would help.
Again, I think that for all that it's worth in time, it's better to jst have one page for combat stuff. Otherwise, it starts to look really cramped on the first page, and I can't extrapolate on all the minuatae that I have for this sheet.
Woas said:
The list of proficiencies is odd... I guess I'm just used to writing my proficiences in the feats section.
yeah - I even sometimes slip up when playing and list them in the feats section too. Mainly though, I think this only adds to the sheet, and as usual this is easily edited out and replaced with the MESSy(stem) [that's the Martial, Exotic Simple System]. Just use the rest of the spaes for Exotic weapon profs for a space filler
Woas said:
But it's still a good job overall. Definetly useable and nice that it is a .doc file and can be easily moved around with little work. Skills on the front page is a must, and feats/special abilities is good too.
Thanks for all the compliments, and the fair reveiw
Woas said:
If I played in the Realms I'm sure it would be much more appreciated.
For D&D period, this can be used IMX. The only that gets changed in my homebrews version is a different languages section.
howandwhy99 said:
I voted 4. I think the quality of the formatting looks great, but the placement and choice of elements wasn't to my taste.
In my own mind the majority of a character should fit on 1 page. Something for quick, easy reference.
The only problem is that, IMX, alot of important details get lost, and the sheet can't be made "for everyone". I can upload Axiems 3.0 version into a new thread, and post another poll if I really want to shoot that down - it's hayday is long over
howandwhy99 said:
A 2nd page would probably work better as a combat page. Found yourself in combat? Flip the sheet over. ALL the combat stats are there. The basics: AC, HP, spell DCs, weapons, armor, etc. But with an entire page more is possible: multiple weapon options, common combat tactics, battle yells, and whatever other little notes.
Wait: isn't that what I did? Not sure of the point here
howandwhy99 said:
Personally, I think everyone needs a journal or master item & info log too. This could be done as a multiple 3rd sheet template. I'd include: a long list of NPCs known, Places visited or known, contacts & followers, interesting bits of info discovered, basic equipment is here, and magic items, weird items, gems & jewelry, any items not with the character including homes, castles, and mounts. Basically, anything that would probably be remembered by the character, but forgotten by the player between sessions. Also familiar/companion stats could fit, but maybe not.
Well, I personally create a journal logs for each session which the players can easily reference, so this generally isn't an issue for me. I just think that a character sheet is more for the crunch and less for the fluff. All good ideas, however

Thansk for the feedback.
Wyrm Pilot said:
Wyrm Pilot said:
I like the layout, and how much material it includes, but there are three reasons I will not use it as-is or tweak it for my own use:
okay, shoot!
Wyrm Pilot said:
1. The mix of text boxes & body text is awkward.
How so?
Wyrm Pilot said:
2. If one does not have the Ringbearer font, one gets some pretty odd-looking text. Note that if you made it a PDF, you could embed the font so this wouldn't be an issue.
Sorry, my uberness is at a loss as how to do this, so this is not something I can do :\
Wyrm Pilot said:
3. It doesn't calculate anything. I may as well use the WoTC-published character sheets if I have to do all the math myself.
Sorry: I never sold it as self-calculating, and there are no plans to haev a version (done by me) which features this. Also, you'd have to go through alot of paper to re-print this off for when stuff like soemthing as insignitifgant as
Buls Strength affects you. Personally, a pencil and a caculator are all I need to add.
Wyrm Pilot said:
Otherwise it's bitchin', though.

Thansk man
Wyrm Pilot said:
Same to you: cheers!
sjmiller said:
The one thing I would kill are the supposedly funny descriptions for each category. I personally do not find them funny, nor are they of any use. They just take up space, which is at a premium on any character sheet.
Oh well, I guess I can't win over everyone

As said before, increasing the font size might be a good idea for some, so why not try that out instead? Personally, fitting another line of skills on Page 1 is not my idea of getting a 'premium' experience with a Char sheet over a few free laughs.
Herremann the Wise said:
I gave it a 6 as it seems pretty comprehensive, although I had a couple of quibbles:
Go for it! I can take it
Herremann the Wise said:
- I did not dig the format - word documents looks so... word documenty. However, given that it's about as good as a word document will most likely look, I thought it OK. (Personally I prefer Illustrator/Photoshop in terms of precision and clarity of headings, lines and placements. I have my own sheet but it is specifically geared around each character in my game - not with blank spaces.)
Yeah, its a word doc, but not much I can do with that, as I don't have any of those programs mentioned :\ I just try and do what I can in word
Herremann the Wise said:
- The placement of things across the pages was a little clunky - very mix and match orientated. I prefer to see hit points on the front page beside the attribute scores. Personally I have the columns: attribute score, attribute modifier, ability damage (I prefer this separate), lethal damage, nonlethal damage, negative levels, then DR, Fast Healing, Resistances etc in a single column.
Well, it was more "hmmm, where will
this fit when push came to shove. Version 2 to 3 had tons of changes, and one was placement of most things. Combat, in my sheet, got it's own page, so that's the final call.
Herremann the Wise said:
- In terms of weapons, I thought all was quite good except that the critical box should always be amongst the damage row/profile. The only other thing was ammunition, particularly for a bow specialist with up to six different types of ammunition. Perhaps having the ranged weapon at the very bottom with a special ammunition section moving grapple to the top?
I know, and there isn't much I can do for spacing, other than making the boxes 1x1 in stead of the current 2x2 size and have it that way. As I said to
Blackrat I find that this cause this info to get ost in my group, but it may appeal to a wider audience.
Herremann the Wise said:
- Equipment was OK but not enough room for everything. I would have a separate section for Magical Equipment that can be worn - according to slots. If you had a column for Equipment Worn (which includes the magical section) in one column, equipment carried in another (bigger column) and and third column for equipment stored, this would help in quickly adjudicating weight and encumbrance effects. While it is somewhat helpful to have a value column for items, I find this somewhat misleading for players (and it tends to have them unnecessarily competing against each other). I prefer a simple three "column" format: equipment, location and weight.
you know, this isn't a bad idea. I could further divvy ths up to "Stored" and "On Person" This is something which hasn't changed since Axiems sheet, and probably isn't the best system - so I'll look into your fair suggestions and se what i can incorperate. Thanks - that was a great help for me
Herremann the Wise said:
- I think the sheet would benefit from a character history page detailing classes chosen, hit points rolled, feats/skills selected etc. by level. Such a thing helps a player "plan" out their character if they are a player that likes doing stuff like that. For everyone else, it's a handy reference.
Personally, this is something which I don't think belongs on a character sheet proper - but in all fairness, I
had a 'HP rolled" section on page 1, before making "Skill Mods" and "Skill POints" larger and adding in "Player Name" (something I've been meaning to do) on it. This is somethin which I agree is very useful - denoting LA, Racial HD, and different classes. Again, somehtin which I think is useful, but don't, ATM, have enough room to fit in... Hmmm....
Herremann the Wise said:
All in all though, I thought the sheet pretty good.
Thanks you for the fair reveiw
Herremann the Wise said:
Best Regards
Herremann the Wise
Same to you
