Look I have clarified what I meant on this that I was not just talking about fudging when I said being flexible is a sign of a great DM. I pointed out that being flexible could also mean not fudging because your players don't like it. Being flexible could be hating elves and usually not allowing them as a race in your game but having a player really jonesing to play one so you make an exception this one time. I can not possibly envision everything that may come up in future games which is why I won't lock myself into saying I will never do something.
You've clarified, but The Shaman was still correct. We can agree to disagree on that if you want to.
I would also like to point out that I have never criticized DMs who don't fudge or who choose to roll in the open because that is how their players like the game. I have not used words to describe their DMing styles as lazy or making bad players or cheap. Yet several people here can't seem to accept that not all people play the game the same way.
Sure, and some people early in the thread can't accept that some people may not want to fudge. It goes both ways. The Shaman was a little more insulting than others are, sure, but when I hear you say that me not fitting your ideal description of flexibility means I'm missing a sign of a "good" GM, can't you see how that could be insulting? I'm not insulted by it, but I don't define my personal value by what others think of me. I do think that your statement, while more diplomatic, is still potentially insulting, however, and obviously objectively false.
I have no hard feelings towards you, or towards your style. You know my mantra. However, I don't like seeing The Shaman getting piled on for people taking his quote out of context. I also don't see the discussion going anywhere productive, so it's probably wise to move on. As always, play what you like
As it is, I too appreciate the civil discussion with you and have a feeling that were we ever at the same table would be able to play and have fun.
Indeed, we probably would. And, if you're in the area and a spot opens up at my table (I have six players, and a seventh showing up in a couple months when my brother gets back from Fort Hood), feel free to join us. Good times will be had by all. As always, play what you like
This is an interesting thought. I wonder how many of those who dislike fudging dice would leave a game if they learned that the DM fudged to save their character.
Assuming my normal group (so, full of long term friends): Once, and I'd let it go without mentioning it. Twice, I'd bring it up, explain my objection, and continue with the understanding that I won't continue playing if it happens to me again. A third time and I'd bow out.
Also, in a different direction:
Those who dislike fudging dice, if an attack (or something) roll would kill your character, would you accept a DM's offer to survive but suffer some kind of notable injury? For instance, if the adventure was in a setting where bringing in a new PC would be difficult or impossible, (like on an island, or deep in the dungeon). Your character takes a killing blow, but the DM says that instead of death, you loose a limb, or an eye, or some permanent ability score damage, or something similar.
Well, as my system has mechanics on how normal hits can make me lose an eye, or a limb, etc., I'd probably say no. In a traditional game... maybe. We're friends, so I might let it slide. As a GM, I'd never do it. As a player, I might do it for a friend, once. I wouldn't do it a second time. I'd rather force a new character in than twist my character to being alive. In fact, I'd rather watch the rest of the session with no PC to play than to have my character survive.
Just me, though. As always, play what you like
