I think my group might end up doing that as well - I was thinking of going more sandboxy for the next leg of my campaign. But, my group has several strong willed veteran gamers in it, and I'm afraid if they have 8-10 different choices in front of them, they'll end up arguing (I mean, discussing) about all their options and what to do next, with each person favoring a different choice.
So, if that ends up happening, I'll have to nip it in the bud and cut down their options and make sure that they have a few longer-term goals in mind.
My players would agonize over making the right choice. They would get into arguments with each other over just what the right choice was.
If I give them to many hooks this happens.