Someone requested my falling damage house rules, so here they are straight out of the document. Enjoy.
Falling is VERY dangerous. Short falls are temporarily debilitating. Longer falls have longer term effects. Falling has the following effects:
1D6 damage per 5 feet fallen above 5 feet. The first D6 is subdual damage, the rest is real.
Reflex save for half damage. The DC is based on the amount of damage done (the Evasion ability does not affect this save). So, if a character falls 20 feet for 12 points of damage (3 subdual and 9 real), there is a DC 12 reflex save to take 1 subdual point and 4 real (the damages are treated separately for round down purposes). Dazed, stunned, unconscious, and disabled (e.g. tied up) characters do not get a reflex save and take full damage.
1D6 of Dexterity and 1D6 of Constitution for every 15 foot fallen. Half of this if the reflex save is made. So, 60+ feet falls can be deadly to almost all characters, regardless of level since the save DC will often be 40+.
The rest of the falling rules will basically be used as written:
Soft landing (mud or soft ground): second D6 is subdual damage
Jump save failed: second D6 is subdual damage (cumulative with soft landing)
Jump save made: subtract 10 feet from the distance and proceed as if jump save failed
Water deeper than 10 feet: subtract 20 feet from the distance, 1D3 subdual per 10 foot for next 20 feet, and then normal falling damage (cumulative with jumping, but not soft landing).
Diving: water must be 10 feet deep per 30 feet dived, DC 15 Swim or Tumble check to succeed, DC +1 per 10 feet in dive.
Falling is VERY dangerous. Short falls are temporarily debilitating. Longer falls have longer term effects. Falling has the following effects:
1D6 damage per 5 feet fallen above 5 feet. The first D6 is subdual damage, the rest is real.
Reflex save for half damage. The DC is based on the amount of damage done (the Evasion ability does not affect this save). So, if a character falls 20 feet for 12 points of damage (3 subdual and 9 real), there is a DC 12 reflex save to take 1 subdual point and 4 real (the damages are treated separately for round down purposes). Dazed, stunned, unconscious, and disabled (e.g. tied up) characters do not get a reflex save and take full damage.
1D6 of Dexterity and 1D6 of Constitution for every 15 foot fallen. Half of this if the reflex save is made. So, 60+ feet falls can be deadly to almost all characters, regardless of level since the save DC will often be 40+.
The rest of the falling rules will basically be used as written:
Soft landing (mud or soft ground): second D6 is subdual damage
Jump save failed: second D6 is subdual damage (cumulative with soft landing)
Jump save made: subtract 10 feet from the distance and proceed as if jump save failed
Water deeper than 10 feet: subtract 20 feet from the distance, 1D3 subdual per 10 foot for next 20 feet, and then normal falling damage (cumulative with jumping, but not soft landing).
Diving: water must be 10 feet deep per 30 feet dived, DC 15 Swim or Tumble check to succeed, DC +1 per 10 feet in dive.