my fighter and his odd skill selection......

My air genasi wizard (who worshiped Lliira) had few ranks in both Escape Artist and Perform (dance). Of course, wizards have the Int to have a good number of skill points. I say had, because once the DM put both the Frostwolf orc clan from Warcraft and a 445 strong frost giant camp within the environs of the Snowflake Mountains, I knew it was time to leave...
 
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You could actually drop the cross class system, make all the skills cost 1 per rank and give class bonuses to specific classes to represent superior training in those skills (such as Rangers getting say +3 ranks if they take tracking or thieves getting the same bonus for taking stealth). Or you could give each class a certain number of skill points to be spent on a specific selection of skills and still make the cost 1 per rank.
 

I've got no problem with cross-class skills. It's a pain, but it's one of those limitations which helps with balance. The cross-class system is realistic up to a point, since certain skills are more "typical" of a particular class - although the system breaks down when a fighter working for the thieves' guild still can't pick up, frex, tumble easily while still remaining a fighter. But hey - I'm willing to suspend my disbelief enough to accept magic, so why not this?

At least the system is relatively simple - 1 point per rank for class skills, 2 points per rank for cc. Not a problem!
 

I think this can be a useful technique. A fighter or barbarian with a few points invested in Knowledge(geography) might well make sense for a well-travelled character, for instance. And professions are always useful for that kind of flavour. The 1st-level barbarian I just created has invested 2 skill points to get a rank of profession (sailor).
 

I love skillful characters. If possible, I will take cross-class skils to "balance" them out. For example, Tumble is a must for any fighter I make.

One of the best feats, if not the best, I have ever seen for a skillful character is "Jack of All Trades" from Complete Adventurer. You have to have an INT of 13 to use it, but that's usually not a problem for a skillful character. It allows you to use any skill as if you had 1/2 a rank in it. So things like Decipher Script, Spellcraft, Tumble, can be used at any time. It's an awesome feat. Especially for the Knowledge skills. :)
 

swrushing said:
One of my players however did suggest a rule i like, as a means of simplifying the math and shenanignas needed ror multiclassing and skills. His suggestion is to drop the 2-1 skill cost difference. Every pt spent on a skill is a rank. He thinks the "cross class cannot exceed half your class skill" creates the needed difference between them and that making a multiclass guy spend 2-for-1 when one class buys a skill and 1-for-1 when another class buys the same skill is needlessly complicated.

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Hey, I like this. Consider it yoinked. (Will also help me with bookekeping of skills).

But how do you handle the skill cap for multiclass characters?
 

I sually put a point or two into spot and listen if they aren't class skills -- and a few points into a profession or craft (which is a class skill) for flavor --fortunetly every DM in the groups I play with gives 2 extra points per level after I started doing it so I have points to burn

In my current game we modifed the skill rules a bit to encourage variety without multi classing

we have background skills (usually knowledge based) at 3 per person that are always class skills and we give +2 skill points a level

This works OK (not great but OK) it adds a layer of unneeded complexity IMO

In the next game I am thinking about dropping class skills completely and just letting the number of points be the guide. Any class can take any skill

My reasonings

I don't use PRC's so I don't need to wrry about the skill level balance

It allows for interesting characters -- athletic mages, bookish fighters, social barbarians etc

The fighter is the primary combat specialist and he almost never has spot or listen at a decent amount. Thus they will almost l always get ambushed. They also don't have professions or any knowledge -- I don't like this effect

The simplest solution IMO is to allow anyone any skill -- The points per class (4,6,8,10) will be the deciding factor not the class
 
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