• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

My first attempt at a map with Dundjinni: Post yours!

As Pogre says it is for Tactical/Adventure purposes at the moment.

Campaign style mapping is on the horizon. Near term according to Fluid.
If it's a make or break for you, I'd wait to see the Campaign Art Pack.

Game On!
Nyrfherdr
 

log in or register to remove this ad

nyrfherdr said:
As Pogre says it is for Tactical/Adventure purposes at the moment.

Campaign style mapping is on the horizon. Near term according to Fluid.
If it's a make or break for you, I'd wait to see the Campaign Art Pack.

Game On!
Nyrfherdr

Why bother if you can't publish the works you create. I'm sorry, but I was on the verge of purchasing Dundjinni until I heard this news. I'll just wait until there is a product that the makers don't mind you actually *using* on the market.
 

Spoony Bard said:
Why bother if you can't publish the works you create. I'm sorry, but I was on the verge of purchasing Dundjinni until I heard this news. I'll just wait until there is a product that the makers don't mind you actually *using* on the market.

If you are looking to make money as a cartographer, you can either contact Fluid directly to work out an arrangement or you can find another product.
Alternatively, you can use Dundjinni with your own art.

If you are not looking to make money with the maps, you are free to publish at will. On your website or whatever.

Those are your choices with the product. It seems that some people are bothered by this. Personally, I'm not.

Game on!
Nyrfherdr
 

There is also a significant amount of user-created art that is available within their forum. It's available to be used commercially--based on the agreements made when you sign up to post.

Much of the artwork is very high quality--and there is enough to do quite a few pieces. It's still a little short on outdoor material. But I'll be focussing on that relatively soon myself (if for no other reason than to be able to publish my own maps).

Oh--you can publish using any of the material if you don't charge for the maps
 


Thanks Pogre and others...will stay with CC2 for now. Most of my maps are just used for keeping track of the world in relation to itself, borders, etc.
 

I also have CC2 but have never invested the time to learn it or put that much into designing maps with it.

I know that it is also a powerful application--and it currently beats out Dundjinni for campaign and world mapping.
 

It's just insanely great. For the 99.9% of us who will use it, it's more than we could ever have hoped for.

For those of you who REALLY plan on making money at your work, its still a good program. It lacks a lot of the very fine control you get from something like Illustrator, but then again, it's forty bucks.

If you want to use it and sell stuff, you can either just talk to them or use non-Fluid art, which, i would point out, is ALL OVER the place and VERY high quality. The few dozen weapons people have done are superiour to the stock art, many of the standard furniture and other objects is better than the stock art. The only missing pieces right now are a few detailed things like high-definition trees.

There's even an exceptionally well done entire world-level art pack. One guy has also done a complete "old school" art pack (you know, all those blue wavy lines and stuff from second edition modules). Fluid's art is OK, but it's not the BEST. Really.

But truly, if you are an artist, you are looking for your stuff to NOT look just like everyone elses hacked out Dundjinni art map. I mean really. The quality of map that can be done by random wankers like me with this thing is SO high, that you will pretty much HAVE to do something different if you are going to sell it as unique and original.
 

grot said:
If you want to use it and sell stuff, you can either just talk to them or use non-Fluid art, which, i would point out, is ALL OVER the place and VERY high quality. The few dozen weapons people have done are superiour to the stock art, many of the standard furniture and other objects is better than the stock art. The only missing pieces right now are a few detailed things like high-definition trees.

There's even an exceptionally well done entire world-level art pack. One guy has also done a complete "old school" art pack (you know, all those blue wavy lines and stuff from second edition modules). Fluid's art is OK, but it's not the BEST. Really.
So, where can I find this art, besides the Fluid message boards? Someone mentioned a Yahoo group, but I haven't been able to locate that. WHat is it called? Any other links to art packs?
 

I have been looking into dundjinni too recently. Currently there is some user created art, but imho not as much as some people claim. There is still not enough user stuff for example to create a whole map solely with user created content :) But dundjinni is still relatively young, and for that short amount of time there is already some really good stuff out there. Also there is no central "artpack" repository yet, so you have to search for the stuff on the Forum.

Just a note about something i overlooked in the beginning: The Platinum and silver packages contain alot of stuff i personally find pretty much useless. The "Minis" "Monsterstats" and "Adventuretools" are all things i really dont need to make a map. Its allright if you want to use it to build a whole adventure with it, but i doubt this will see that much use. If you just get the cheap version and buy the 3 other artpacks on their own you pay less then you would if you bought the Platinum version.
 

Into the Woods

Remove ads

Top