Chillin at home with one of my buddies...the rest of the crew was busy. We were hoping to start some D&D (he played a little back in the day...very little, though) this weekend with everyone. But it was about 9pm, just the two of us hanging out, and we were bored.
We decide to generate his character.
Fun stuff. I let him be lvl2, human monk (striving for Drunken Master or whatever it's called...). I think we got it all right.
After all that, he looks at me and says, "OK...let's play"
(me) "uh....ummm.....O....K....sure."
I pull out my counters (CC 1 & 2), a few more books (PHB, DMG, MM), and the map from the Adventure game. He picks out a counter for his PC, I pick a decent starting point on the map.
"You are here"
"Why?"
"Well, you overheard some teenagers in your bar talking about a cave out in the hills, where there are supposedly terrible monsters, great treasure, etc. Being a wannabe adventurer, you can't help but investigate yourself."
"Gotcha. What do I see?"
"Ummmm...you see a hallway."
"Anything special about the hallway?"
"Uhh...yeah. Graffiti just barely inside the entrance, says 'Goldurk was here'."
"Gotcha. Let's see what else we can find..."
He walks though the halls, I drop some dice to represent walls, glass beads for doors, etc. (I sound like an old pro, don't I?
). He listens at one door, (I look in my box of counters for something I recognize as possibly appropriate), and hears some orcish grunting and whatnot. He kicks down said door.
"You see....ummmm....two orcs, sitting at this table (dropping dice onto map) here, with their backs towards you." BTW, I love the counter collections. Great artwork, arrows for facing, etc.
Since he busted in unexpectedly, I gave him a suprise round. He takes a 5' step, and whacks Orc #1 (a big one, too...damn dice did not favor my buddy this time) in the back of the head. He rolled a 4. "The orc's face bounces off the table, he turns to look at you, and he's PISSED."
Round 1: Both orcs were drinking at the table, with greataxes at their sides. Orc #1 (the big one), stands up and unleashes one hell of a haymaker at Monkboy. Hits. Hard. Monk down to like 3 hit points. Orc #2 grabs axe and gets behind Monk to flank him. (5' step, no AoO) Monk take his turn to move out of flanking (5' diagonal step...no AoO, right?) and punch big orc.
My buddy rolls a natural 20. Followed by an 18. My buddy said he adds attack modifiers to the second one to see if it's a crit, and it's more than a crit (his str is 17), so he gets double unarmed damage, which he ALSO rolls max on.
"OK...so after you kick that orc in the face, his body is lying...." (moving counter) "....back here."
Round 2: Small orc runs out the door, back into the hallway, terrified of the supermonk who just mutilated his boss with one blow.
I sorta treated that as the end of the encounter, since Monk decided not to pursue orc down the hall. I still kept track of time, though, as my buddy quickly looted the room. Soon he hears the orc grunting and some barking noises coming down the hall (given his 5 ranks of Concentration, he kept an ear out for the orc).
I decided this would start a new encounter, so as my buddy steps into the doorway, peering into the hall, I begin a new combat, no surprise round.
Round 1: Monk rolls great for his init, monsters roll a 2. Monk vs. 2 kobolds (1 w/ mini spear, one with lt crossbow) and orc (w/ greataxe) at 15' range. Monk breaks out the sling, lets fly at crossbow kobold. Somehow he rolls unbelievably well again, and the bullet promptly exits the back of the kobold braincase. Ouch. Orc and Kobold look at each other.
Round 2: Monk closes door, and listens to the noise in the hallway. The orc and the kobold are seeming in a heated debate, each yelling frantically at the other.
Round 3: Monk opens door again, seeing kobold and orc face to face, both pointing to the door the monk is peeking out from. Monk lets fly with another bullet, this one for the orc. He hits. This was the weak orc, and he maxed the damage roll. It was enough. That leaves one kobold against monkboy w/ 3 hitpts. Kobold moves up, to 10' away, and attempts to spear monkboy. A swing and a miss. Poor kobold.
Round 4: Kobold splats.
After dispatching all the baddies, the monk goes back to the room from which the kobolds came. In the corner of the room, he sees a medium-sized chest and a couple chairs to either side. Turns out the kobolds were keeping watch...and all adventurers know what chests mean...
Monk, scared of traps on the chest (which I rolled on a d20...got a 1, no traps...
), retrieves a kobold corpse from the hall. "I take 20, throwing the kobold at the chest."
"Great. The chest now sports a fine coat of kobold blood."
"I didn't open it?"
"Uhh..no."
(sigh) "fine, I break out that greataxe from the orc. Taking 20."
"fine, you break open the latch. Congrats. Inside is..." I roll on DMG table 8-2, random magic items, on the minor column. I get a 94, Wondrous Items.
I look up. My buddy sees the 94, and says, "you roll again. No way did that chest have something like that."
(I roll again) "you find a small vial of fine crystal, labeled 'KUR MODURAT WUNDS'."
"Anything else in the dungeon?"
"Nope"
Then we try to figure $ found, XP earned, etc. I think I ended up deciding on 300 XP and like 15 GP.
So there it was...my first game of D&D. I had only ever semi-played in one afternoon about 4 yrs ago, never done anything even close to DM'ing. And we had a good time, in spite of it all being off-the-cuff, spur-of-the-moment. My buddy actually wanted to play again.
Some quick questions...was the XP and $$ about right for this encounter? He was lvl 2, going against 2 lvl1 orcs (one max hp, one slightly above ave) and 2 lvl 1 kobolds (average IIRC). Any suggestions, comments, etc??
Thanks guys...I know most of you prolly don't care about any of this, but I've been lurking for a year or so now, and it feels great to have finally played some D&D
We decide to generate his character.
Fun stuff. I let him be lvl2, human monk (striving for Drunken Master or whatever it's called...). I think we got it all right.

After all that, he looks at me and says, "OK...let's play"
(me) "uh....ummm.....O....K....sure."
I pull out my counters (CC 1 & 2), a few more books (PHB, DMG, MM), and the map from the Adventure game. He picks out a counter for his PC, I pick a decent starting point on the map.
"You are here"
"Why?"
"Well, you overheard some teenagers in your bar talking about a cave out in the hills, where there are supposedly terrible monsters, great treasure, etc. Being a wannabe adventurer, you can't help but investigate yourself."
"Gotcha. What do I see?"
"Ummmm...you see a hallway."
"Anything special about the hallway?"
"Uhh...yeah. Graffiti just barely inside the entrance, says 'Goldurk was here'."
"Gotcha. Let's see what else we can find..."
He walks though the halls, I drop some dice to represent walls, glass beads for doors, etc. (I sound like an old pro, don't I?

"You see....ummmm....two orcs, sitting at this table (dropping dice onto map) here, with their backs towards you." BTW, I love the counter collections. Great artwork, arrows for facing, etc.
Since he busted in unexpectedly, I gave him a suprise round. He takes a 5' step, and whacks Orc #1 (a big one, too...damn dice did not favor my buddy this time) in the back of the head. He rolled a 4. "The orc's face bounces off the table, he turns to look at you, and he's PISSED."
Round 1: Both orcs were drinking at the table, with greataxes at their sides. Orc #1 (the big one), stands up and unleashes one hell of a haymaker at Monkboy. Hits. Hard. Monk down to like 3 hit points. Orc #2 grabs axe and gets behind Monk to flank him. (5' step, no AoO) Monk take his turn to move out of flanking (5' diagonal step...no AoO, right?) and punch big orc.
My buddy rolls a natural 20. Followed by an 18. My buddy said he adds attack modifiers to the second one to see if it's a crit, and it's more than a crit (his str is 17), so he gets double unarmed damage, which he ALSO rolls max on.
"OK...so after you kick that orc in the face, his body is lying...." (moving counter) "....back here."
Round 2: Small orc runs out the door, back into the hallway, terrified of the supermonk who just mutilated his boss with one blow.
I sorta treated that as the end of the encounter, since Monk decided not to pursue orc down the hall. I still kept track of time, though, as my buddy quickly looted the room. Soon he hears the orc grunting and some barking noises coming down the hall (given his 5 ranks of Concentration, he kept an ear out for the orc).
I decided this would start a new encounter, so as my buddy steps into the doorway, peering into the hall, I begin a new combat, no surprise round.
Round 1: Monk rolls great for his init, monsters roll a 2. Monk vs. 2 kobolds (1 w/ mini spear, one with lt crossbow) and orc (w/ greataxe) at 15' range. Monk breaks out the sling, lets fly at crossbow kobold. Somehow he rolls unbelievably well again, and the bullet promptly exits the back of the kobold braincase. Ouch. Orc and Kobold look at each other.
Round 2: Monk closes door, and listens to the noise in the hallway. The orc and the kobold are seeming in a heated debate, each yelling frantically at the other.
Round 3: Monk opens door again, seeing kobold and orc face to face, both pointing to the door the monk is peeking out from. Monk lets fly with another bullet, this one for the orc. He hits. This was the weak orc, and he maxed the damage roll. It was enough. That leaves one kobold against monkboy w/ 3 hitpts. Kobold moves up, to 10' away, and attempts to spear monkboy. A swing and a miss. Poor kobold.
Round 4: Kobold splats.
After dispatching all the baddies, the monk goes back to the room from which the kobolds came. In the corner of the room, he sees a medium-sized chest and a couple chairs to either side. Turns out the kobolds were keeping watch...and all adventurers know what chests mean...
Monk, scared of traps on the chest (which I rolled on a d20...got a 1, no traps...

"Great. The chest now sports a fine coat of kobold blood."
"I didn't open it?"
"Uhh..no."
(sigh) "fine, I break out that greataxe from the orc. Taking 20."
"fine, you break open the latch. Congrats. Inside is..." I roll on DMG table 8-2, random magic items, on the minor column. I get a 94, Wondrous Items.
I look up. My buddy sees the 94, and says, "you roll again. No way did that chest have something like that."
(I roll again) "you find a small vial of fine crystal, labeled 'KUR MODURAT WUNDS'."
"Anything else in the dungeon?"
"Nope"
Then we try to figure $ found, XP earned, etc. I think I ended up deciding on 300 XP and like 15 GP.
So there it was...my first game of D&D. I had only ever semi-played in one afternoon about 4 yrs ago, never done anything even close to DM'ing. And we had a good time, in spite of it all being off-the-cuff, spur-of-the-moment. My buddy actually wanted to play again.

Some quick questions...was the XP and $$ about right for this encounter? He was lvl 2, going against 2 lvl1 orcs (one max hp, one slightly above ave) and 2 lvl 1 kobolds (average IIRC). Any suggestions, comments, etc??
Thanks guys...I know most of you prolly don't care about any of this, but I've been lurking for a year or so now, and it feels great to have finally played some D&D
