My quick tips on Savage Worlds:
1. Run and/or play it AT LEAST three times. For some reason after the third game or so it just seems to click.
2. For fantasy, magic needs some tinkering. This is not a bad thing, as you can inject the flavor you want with the type of spells you like. I personally do not like the "recharge" model. I prefer a "soul-drain / rest" model" (which I cannot seem to find now.)
3. Extras in a fantasy setting need a little work. I would say either not allow them to roll to recover from being shaken, or have all extras incur a -2 penalty to all shaken rolls. I ran a battle once where a bunch of lowly goblins lasted way too long as they kept shaking off being shaken.