[runs in tired] huff puff... time me!
Leeching Licid
Tiny Magical Beast (licid/ parasite)
Hit Dice: ½ D 10 (6 hp)
Initiative: +0
Speed: 10’ climb 5’
AC: 12 (10 base, +2 size)
Attacks: Front tentacles, +8
Damage: Tentacle 1, other tentacles 1-sub dual
Special: Attach to host, licid, granted power, camouflage
Saves: Fort +1, Ref +0, Will +1
Abilities: Str 10 Dex 10 Con 12 Int 15 Wis 12 Chr 10
Skills: Climb +2, Hide +5, Move silently +3
Feats: none
Climate/ Terrain: Mostly Marsh lands, some rivers areas
Organization: Solitary, Colonies
Challenge Rating: 1
Treasure: none- minimal
Alignment: Lawful Neutral (Evil)
Advancement:
This type of licid is very similar in habit to the leech. It lives in slow moving water and other wet environments, and it lives off of the blood of other ‘animals’. It’s skin is a light to dark gray coloring with a black or violet design on it’s back. Some members have some soft scales on this area while others have a really squishy skin. They tend to just do their thing until they are threatened or driven to famine.
Combat: Leeching licids don’t really fight, they more over stalk a host until dark and attach in sleep. After that they feed and leave or drain to its hearts content. What’s the problem with them is they are slow, weak, and just hungry. They are only avoided for their ‘granted effect’.
Special: This licid is very sluggish and isn’t as fast as its kindred even in flight. The terror behind this species is that it only attaches when its intended host is asleep, and they camouflage in mud. This makes them hard to avoid and harder to find. When they attach, they render the host in a coma for two hours, after which it awakes, in a zombie-like trance serving the licid while defending it as well. In this trance they act as a zombie does and only react to when the licid is threatened. If a being tries to remove or hurt the licid the host attacks the threat until the threat or it is dead. Meanwhile the licid is draining blood and other fluids from the host, eventually killing it and leaving it to return to the water it calls home to breed.
Corrupting Licid
Small Magical Beast (licid/ symbiot)
Hit Dice: ½ D 10 (8 hp)
Initiative: +1
Speed: 15’ climb 10’
AC: 15 (10 base, +1 size +2 Dex +1 natural)
Attacks: Front tentacles, Claws
Damage: Tentacles 1D3, Claws 1D6
Special: Attach to host, licid, granted power, aura of fear
Saves: Fort +4 Ref +2 Will +4
Abilities: Str 12 Dex 14 Con 16 Int 18 Wis 16 Chr 15
Skills: Climb +3, Diplomacy +5, Jump +3
Feats: Dodge, Reflexes
Climate/ Terrain: All forest, some marsh land
Organization: Solitary, paired, or with host
Challenge Rating: 1-2
Treasure: none
Alignment: Lawful Evil
Advancement:
The Corrupting licid is a very manipulating variety. It uses others to get what it needs and wants. Unlike other evil licids it doesn’t aim to kill its host (why kill you help), it uses it like a demon uses it’s posses-ee.
It has a light steel blue tone to it’s skin with a white skull and bone design on it’s back. The body is longer in comparison to other licids and the tentacles are very thin. Like the convulsing licid it has clawas at the end of it’s leg tentacles with segmented joints.
Combat: This is yet another licid that avoids fighting, but if it’s confronted it will be ruthless (as ruthless a licid can be.) It will lunge to its foe, not to attach but to rake it’s claws on the creature boby and consrict with its tentacles. All in all though, it will normally hid, let its host do the work, or use its aura of fear to effect.
Special: As said, this licid has an aura of fear, which effects creatures 1-2 hit die with no save and 3 and above get a save or be uneased around this creature. The effect it grants to its host is is and aura of fear like its own only the hit die range from 1-4 with no save and 5-7 save or be frightened and above save ar are uneased. It also gives a slow transfer of alignment from the normal of the hosts to lawful evil. It usually persuades a host that if attached it will help it battle or politics (and usually they don’t lie)
so this better?
