My first TPK


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This reinforces my opinion that Confusion is somewhat problematic.

It's too easy to take a step back, wait for the inevitable all enemies attacking each other, then pick off the weakened survivors.

I found the same thing when I was DMing a group that included a mid-high level Beguiler. Groups of opponents who didn't have high will saves or SR were in real trouble, as he'd just keep hurling one after another. Oh, and Soild Fog every now and then just for good measure.

Of course, the easy fix is to start throwing undead and constructs at the party, but I don't like to run an "arms race" type of game. Also, my campaign setting is fairly clearly defined in encounter types, and I'm not suddenly going to have hordes of undead materialise in a storm of DM vengeance.
 

Lanefan said:
Sometimes, a fight the party should win clobbers 'em, or kills 'em outright. (e.g. 11 0th-level bandits vs. a party of 8 3rd-4th level types; sure the bandits were hiding in ambush but the battle should have been an absolute pushover for the PCs...yet it took one PC death, several near-kills, and the loss of a (to them) major magic item before they scraped out a win)

Sometimes, a fight the party should run from they instead win in a mere few rounds. (e.g. the same party later in the same adventure meets a Skeleton Warrior - 10 HD, needs magic to hit vs. a party with few magic weapons, lots of other nasty abilities...in other words this is an encounter the party is supposed to run away from and later avoid; so what do they do on first meeting it? Take it on and beat it in 5 rounds without losing a single character!)

::shrug:: It happens.

Lanefan

You got that right. Two sessions ago, I had a goblin ambush set up for the PCs - 4 2nd level PCs walked into a room of a dozen goblins waiting for them. The goblins were prepped and ready, but the PCs just waltzed over them, barely breaking a sweat. I rolled terribly as a DM and I hate to punish players for my bad rolling: I needed 14s to save vs some of their spells, so a 35% chance of saving on a d20 - yet, I failed 7 out of 8 saves, or a 12.5% rate. Then, I had 3 arrows on the party sorcerer, who was flat-footed and my rolls were 4,5,4. Meanwhile, the party cleric gets a crit with his staff and takes out the leader goblin...

but, then earlier in the session, I had what I thought was a routine easy encounter end up knocking one PC down to exactly 0 HP and another from 17 HP to 2.
 

What I really.... REALLY hate is a spell or special effect that prevents a player from playing. Sitting around and watching your friends play D&D is only slightly less annoying than... ummm... actually, I can't think of anything more annoying right now.
 

Rabelais said:
What I really.... REALLY hate is a spell or special effect that prevents a player from playing. Sitting around and watching your friends play D&D is only slightly less annoying than... ummm... actually, I can't think of anything more annoying right now.

hehehe...

Our planescape party fought a Phane, which among other things can make "Time Duplicates" out of members of foes... it copied my character and I nailed Rabelais' character with enough Dex damage (penalty, actually) to drop him to about -5.
....
 


Drowbane said:
hehehe...

Our planescape party fought a Phane, which among other things can make "Time Duplicates" out of members of foes... it copied my character and I nailed Rabelais' character with enough Dex damage (penalty, actually) to drop him to about -5.


stupid phane
 

Lanefan said:
::shrug:: It happens.

Sure does. A fight I thought would be a good one in my Age of Worms game last week ended up in a TPK. Considering they had hardly been challenged for 5 or 6 sessions made it that much stranger. And unlike the OP's fight, it wasn't even close. Of course, getting ambushed didn't help (that wasn't my fault, it wasn't truly an ambush, they knew it was coming, they just chose to stand their ground and wait for it). Neither did the really, really bad save rolls. Nor the fact that the leader of the NPC group was a cleric of Vecna that knew the PC's strengths and weaknesses (that, I maybe took too much advantage of...or maybe the players should stop being so predictable).

Ah well, hopefully the next party can get through the final three adventures without kicking it. I find it amusing that an encounter in the next adventure assumes that the PCs are still the original ones from 1st level. LOL! Not as many deaths in AoW as there were in RttToEE, but it's definitely a solid #2 on the Meatgrinder Campaign Hall of Fame.

BTW, I loves the Confusion. Makes me giggle with glee. But it's probably not the best idea vs a 3 PC party.
 

Doug McCrae said:
Three players. Three 13th level PCs - sorcerer, abjurant champion, weretouched master - plus one 11th level cleric cohort.

One truly horrid umber hulk (CR14). Ambushed party in a forest

A druid could always happen upon their corpses and reincarnate them :)
 

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