Well, a friend of mine asked me to help him with his new game. We've been play testing it and it's not a bad system for. But he's also asked me to help him name it. So I'm thinking Freeform Adventure Game System. So what do you think?
Basically it uses d6s in a dice pool of stat and skills, and the standard difficulty number is four. Magic is run off of a stat called aura andhe is trying to make all stats somewhat important instead of having one or two throwaway stats.
Basically it uses d6s in a dice pool of stat and skills, and the standard difficulty number is four. Magic is run off of a stat called aura andhe is trying to make all stats somewhat important instead of having one or two throwaway stats.