Isn't the base assumption for D&D out-of-combat just basic skill checks.
This is what worries me a bit. I've got nothing against basic skill checks, and use them in my 4e game all the time, but they aren't conflict resolution. They're devices for quickly resolving minor questions within the fiction so we can get to the good stuff. For example, "There's a weird statue - it looks like blah blah blah." "Cool, my guys got +20 History and Arcana, do I recognise it" *roll*, *beats DC* 'Sure, its Omech the blah blah blah" - and then the real action of play is the players (and their PCs) thinking about who this Omech character might be and what Omech's importance is in the context of the evolving situation.Maybe they will do what they did in 3e and have that big list of different doors and their stats.
I think to make the three pillars contribute meaningfully to the balance of PC building and of play more generally, more than this is needed (assuming we're talking about balance at the mechanical level).
Well I worry about those things too. And I think they're related - skill challenges are all about scene-based resolution, and nothing kills scene-based resolution like the treatment of ingame time that is implied by those sorts of spell durations (and corresponding stuff in healing, torches, movement rates, etc). This is one thing that 4e really got right (relative to my gaming purposes).I have much more pressing issues - I don't want spells that have duration expressed in minutes, hours, seconds or rounds.
But I get the feeling I am more out of luck then you are.