I'm frustrated, and I don't know what to do. I'd like to first say I don't blame my group, at all; they're good, they love my campaign, but I'm at a standstill.
Let me disect stuff. The group is three players, who are very RP centric, been gaming a while, and I'm a relatively new DM (This campaign was my first, lasted over a year). They were not very rules-savvy to 3e, so they're not pulling super combos, powerful weapons, rules-breaking maneuvers, so forth. The most powerful thing they have is a +2 longsword. The wizard is an Illusionist.
The party's dynamics aren't very... average, not very mercenary, but more 'educated'. They don't do stuff for hire, and have done heroics in the past, so I want to avoid repetition. I want to avoid 'Big bad guy doing evil things, go stop him!'.
Saved a city from an evil cult, murder mystery, fetching things for wizards, saving town from a vampire who stalked them, etc. Don't want to repeat myself, in varying forms.
IMC, Raising and Ressurection can't be purchased; it's a dangerous, if not really difficult undertaking. So character death is sorta final. Not only that, but I'm afraid that character death could really mess stuff up, plot wise.
The party is about to hit 10th level. We have a 9th level half-elf illusionist, a 9th level Human cleric of Luck, a 5th level Rogue/1st level Sorceress Half-dragon/elf, and (NPC) A 2nd level ranger/4th level Fighter natural werewolf (party's tank).
The combination thereof makes the party pretty immune to a lot of stuff. Hold person doesn't work on the rogue Or fighter, because they're not humanoid. Both the cleric and wizard have exceptional will saves. The wizard's familiar is a bat (He chose it because he loves bats), makes a lot of illusions/tactics from enemies obsolete, because it can simply see them.
The party has made a cake-walk, accidently, of almost every combat they've got in. Simply, their tactics are sound. The only time they've had a serious trouble was when they got sandwiched between two chuuls on a bridge, and fought 3 carrion crawlers, that nearly ended in a TPK. The only other instances where they've been seriously hurt was simply spellcasters hitting with harsh damage spells.
So, my problem is this: 1) I don't know how to work a Good Plot, That 2) Involves powerful creatures that will pose a serious problem, while 3) Not Fully killing the party right out.
I hate random encounters, and at this point, I think they're getting too far that just a random CR 10 creature is really hard to believe, in a sense of belief.
So, I don't know what to do, any more. I'm stuck. The party isn't through with their current adventure, which is the Murder Mystery. I generally plan stuff well in advance, and before now, I've always had stuff in mind, but now, I'm struggling for what's next. I have something that I'm cooking, but still...
They love my campaign, in that they feel I'm a good DM, and they're getting all they want. But again, I'm just... At a loss, at a full block, on what to DO. I still want to keep the campaign, keep it alive, but...
I know I'm babbling, and really, I also needed to simply Get This Off My Chest. Perhaps I'm just really frustrated with a lot of little things, and this has risen to the top as a serious problem, when it's only a molehill. It feels it, however.
So, I ask you, Enworld, what do you think?
Let me disect stuff. The group is three players, who are very RP centric, been gaming a while, and I'm a relatively new DM (This campaign was my first, lasted over a year). They were not very rules-savvy to 3e, so they're not pulling super combos, powerful weapons, rules-breaking maneuvers, so forth. The most powerful thing they have is a +2 longsword. The wizard is an Illusionist.
The party's dynamics aren't very... average, not very mercenary, but more 'educated'. They don't do stuff for hire, and have done heroics in the past, so I want to avoid repetition. I want to avoid 'Big bad guy doing evil things, go stop him!'.
Saved a city from an evil cult, murder mystery, fetching things for wizards, saving town from a vampire who stalked them, etc. Don't want to repeat myself, in varying forms.
IMC, Raising and Ressurection can't be purchased; it's a dangerous, if not really difficult undertaking. So character death is sorta final. Not only that, but I'm afraid that character death could really mess stuff up, plot wise.
The party is about to hit 10th level. We have a 9th level half-elf illusionist, a 9th level Human cleric of Luck, a 5th level Rogue/1st level Sorceress Half-dragon/elf, and (NPC) A 2nd level ranger/4th level Fighter natural werewolf (party's tank).
The combination thereof makes the party pretty immune to a lot of stuff. Hold person doesn't work on the rogue Or fighter, because they're not humanoid. Both the cleric and wizard have exceptional will saves. The wizard's familiar is a bat (He chose it because he loves bats), makes a lot of illusions/tactics from enemies obsolete, because it can simply see them.
The party has made a cake-walk, accidently, of almost every combat they've got in. Simply, their tactics are sound. The only time they've had a serious trouble was when they got sandwiched between two chuuls on a bridge, and fought 3 carrion crawlers, that nearly ended in a TPK. The only other instances where they've been seriously hurt was simply spellcasters hitting with harsh damage spells.
So, my problem is this: 1) I don't know how to work a Good Plot, That 2) Involves powerful creatures that will pose a serious problem, while 3) Not Fully killing the party right out.
I hate random encounters, and at this point, I think they're getting too far that just a random CR 10 creature is really hard to believe, in a sense of belief.
So, I don't know what to do, any more. I'm stuck. The party isn't through with their current adventure, which is the Murder Mystery. I generally plan stuff well in advance, and before now, I've always had stuff in mind, but now, I'm struggling for what's next. I have something that I'm cooking, but still...
They love my campaign, in that they feel I'm a good DM, and they're getting all they want. But again, I'm just... At a loss, at a full block, on what to DO. I still want to keep the campaign, keep it alive, but...
I know I'm babbling, and really, I also needed to simply Get This Off My Chest. Perhaps I'm just really frustrated with a lot of little things, and this has risen to the top as a serious problem, when it's only a molehill. It feels it, however.
So, I ask you, Enworld, what do you think?