D&D 5E My hat of 5E knows no bounds


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I still think someone should write an "Edition War" RPG. Assuredly, it should be playable mainly on the internet, and be written by someone with Steve Jackson Games-type sensibilities. One group of people would try to write and maintain an RPG while everyone else either tried to destroy the game or shield it from the destroyers.

No one would actually play the game in question, which would make writing it a whole lot easier, despite those constraints ... :confused:
 

c) But it's a videogame! Since 3E was Diablo, and 4E was WOW, the jury is still out whether 5E will end up as Diablo again (III) or whether League of Legends is the new enemy. Probably fails because LoL is played by a different age group than D&D grognards. Cultural Osmosis Failure.

Diablo III? No.
League of Legends? No.

5E is Angry Birds
 

Overanalyze the Art; Make Cultural Assumptions:

a. Look through the newly-released PDF. Note the incidences of cultural minorities in the game, and then call the game designers racist. "WotC hates Inuit! There are no inuit in the PHB!". Loudly proclaim how terrible it is that the game designers hate the idea of Black Paladins, or Spanish Druids, and how terrible it is that OF COURSE the Chaotic Evil Warlock happens to be OBVIOUSLY Lithuanian. Then, tell people that in your games, there is no racism, because EVERYBODY is >>insert minority group here<<

b. When arguing about page space, the cost of art, and the interpretive nature, refuse to play the "numbers game". Don't point out how 50% of the character art consists of minorities, because the argument made against you will be "That may be true, but every other picture seems to be of a white guy".

c. Instead, elect to use your arguing time on something much more productive... like driving thumbtacks into your eyes, or translating the bible into binary.
 



I still think someone should write an "Edition War" RPG. Assuredly, it should be playable mainly on the internet, and be written by someone with Steve Jackson Games-type sensibilities. One group of people would try to write and maintain an RPG while everyone else either tried to destroy the game or shield it from the destroyers.

No one would actually play the game in question, which would make writing it a whole lot easier, despite those constraints ... :confused:

Here it is as a card game.
 


If one's hat knows no bounds, then either:

1) The hat is too large for your head - not only does it look silly, but being overlarge, it will slump down over your eyes, and you will be blinded by your own hat, unable to see what is really there.

2) The hat fits, but that implies that your head is prodigiously inflated.

Neither bodes well for the analysis of those with such hat.
 

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