Norfleet
First Post
These spells do tend to fall into repetitive, ongoing things, often bounded by what's generally considered "balanced": It's always more of the same, NdX per level, etc, etc.
What spells need to be truly memorable, and worth using, is something more interesting than simply altered damage type and topology of an existing spell. As it stands, for all that's worth, you may as well create a general spell of a level which enables the caster to pick a damage type(fire/cold/electricity/acid/etc), and a deployment topology (sphere/cone/bolt/beam/etc.). That more or less covers all of the typical things you'd expect, like much of the above.
That leaves "whacky". New spells must be whacky. They must do crazy things that are incredibly amusing, and potentially debilitating or lethal in the right circumstances, but always funny or insane. Disgusting or embarassing is a good choice, too.
What spells need to be truly memorable, and worth using, is something more interesting than simply altered damage type and topology of an existing spell. As it stands, for all that's worth, you may as well create a general spell of a level which enables the caster to pick a damage type(fire/cold/electricity/acid/etc), and a deployment topology (sphere/cone/bolt/beam/etc.). That more or less covers all of the typical things you'd expect, like much of the above.
That leaves "whacky". New spells must be whacky. They must do crazy things that are incredibly amusing, and potentially debilitating or lethal in the right circumstances, but always funny or insane. Disgusting or embarassing is a good choice, too.