After these two spells the rest will be new ones
Ray of Ice
Evocation [Cold]
Level: Sow/Wiz 1
Compoments: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes
A light blue ray springs from your hand toward the target. The caster must make a ranged touch attack to hit the target. This spell does 1d6 points of cold damage per two caster levels (max 5d6 at 9th level). The target takes half if it makes a fortitude save.
Scorched Skin
Evocation [Fire]
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes
A bright red ray springs from your hand. With this spell not only do you burn them but you scar and make a burn on the skin or what ever the target has on that part of its body. You must succeed at a ranged touch attack to strike the target. The target takes 1d4 points of fire damage per caster level (maximum 10d4) there is no save for this part of the spell. The target creature also takes 2 points of Strength and Dexterity damage unless it makes a successful Fortitude saving throw.
Ray of Ice
Evocation [Cold]
Level: Sow/Wiz 1
Compoments: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes
A light blue ray springs from your hand toward the target. The caster must make a ranged touch attack to hit the target. This spell does 1d6 points of cold damage per two caster levels (max 5d6 at 9th level). The target takes half if it makes a fortitude save.
Scorched Skin
Evocation [Fire]
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes
A bright red ray springs from your hand. With this spell not only do you burn them but you scar and make a burn on the skin or what ever the target has on that part of its body. You must succeed at a ranged touch attack to strike the target. The target takes 1d4 points of fire damage per caster level (maximum 10d4) there is no save for this part of the spell. The target creature also takes 2 points of Strength and Dexterity damage unless it makes a successful Fortitude saving throw.