javadragon
First Post
Okay first off let me repeat, "This is not an attack".
To prove that I come in peace
I will start out with the things that I like:
1) The Background mechanic is great.
2) Chapter 5. All of it. This chapter talks about creating a Supers game. It could apply equally well to any system and in my opinion is great for new GM's.
Now to the stuff I have some problems with. All of my problems basically stem from the feel of the game system.
1) DR. This is a big one for me. The problem is that because they wanted to maintain conformity with D&D they stuck with the D&D AC concept. In my opinion this seriously hampers the comic idea of the brick getting hit a million times but shrugging it off. In 4CTF either you have a high AC, in which case you don't get hit in the first place, or you have something like 15/+3 so you still take damage most of the time. This leads to two sub problems for me:
a) The closest thing to a force field that I can find is Shield. Now to actually get a force field you have to get Shield (base rank 4) + Mobile Shield (base rank 5) + Full Arc (base rank 8) (maybe + Full Shield (base rank 5)). If you don’t take Full shield all it does is increase your AC (making you harder to hit). If Full Shield is taken it blocks everything. So there is no middle ground it’s all or nothing for damage which doesn’t feel very “4 color” to me.
b) If you went the Invulnerability route for armour any weakling with Super Strike can hurt you!
2) Leading into me next point, super strength. Is it just me or is it way to hard to create a super strong hero. Why would you break it into 3 different powers?
3) There is no concept of energy. Which means you can keep up your perfect force field all day long. In most comics there is only so much a character with a force field can take. They eventually tire. Same thing with energy blasts, etc.
To prove that I come in peace

1) The Background mechanic is great.
2) Chapter 5. All of it. This chapter talks about creating a Supers game. It could apply equally well to any system and in my opinion is great for new GM's.
Now to the stuff I have some problems with. All of my problems basically stem from the feel of the game system.
1) DR. This is a big one for me. The problem is that because they wanted to maintain conformity with D&D they stuck with the D&D AC concept. In my opinion this seriously hampers the comic idea of the brick getting hit a million times but shrugging it off. In 4CTF either you have a high AC, in which case you don't get hit in the first place, or you have something like 15/+3 so you still take damage most of the time. This leads to two sub problems for me:
a) The closest thing to a force field that I can find is Shield. Now to actually get a force field you have to get Shield (base rank 4) + Mobile Shield (base rank 5) + Full Arc (base rank 8) (maybe + Full Shield (base rank 5)). If you don’t take Full shield all it does is increase your AC (making you harder to hit). If Full Shield is taken it blocks everything. So there is no middle ground it’s all or nothing for damage which doesn’t feel very “4 color” to me.
b) If you went the Invulnerability route for armour any weakling with Super Strike can hurt you!
2) Leading into me next point, super strength. Is it just me or is it way to hard to create a super strong hero. Why would you break it into 3 different powers?
3) There is no concept of energy. Which means you can keep up your perfect force field all day long. In most comics there is only so much a character with a force field can take. They eventually tire. Same thing with energy blasts, etc.