Nifft
Penguin Herder
From a CG perspective:
- "I was just following orders" is the worst excuse possible! Even the elf-bees aren't such mindless drones! That guy goes in the recycling tanks.
- They have no concept of money -> they could be bargained with for some shiny beads (or something similarly valuable). Sure, they want silk, but it can't be the only thing they want! The guy with premature attackulation syndrome goes in the recycling tanks.
You, as the good guy, should lead the party -- including the two bad guys, tied up and lacking holy symbols (etc.) -- out to negotiate with the elf-bees. If they kill you all, oh well. Most likely they'll enslave the bad guys, perhaps they'll enslave all of you (that's what people in your campaign seem to do to prisoners) and perhaps they'll kill some or all of you.
Maybe what they elf-bees really want is some better land, where they can do their elf-bee thing and make lots of honey-mead, which they'll then trade to the rest of the world -- in other words, perhaps they can be given better land in trade for becoming "protuctive citizens", and not ever raiding caravans again.
Your position is not hopeless. You still have work to do as a negotiator, and the evil guys may even survive it. However, that's not your problem... make sure their players understand that it's your PCs vs. their PCs at the moment, not you vs. them, but also make sure that you behave in character with regard to your concept of justice and mercy.
Perhaps giving the two evil PCs to the elf-bees but stipuate that they cannot be killed or tortured, just that they will work to repay those who their actions have harmed before being released?
-- N
- "I was just following orders" is the worst excuse possible! Even the elf-bees aren't such mindless drones! That guy goes in the recycling tanks.
- They have no concept of money -> they could be bargained with for some shiny beads (or something similarly valuable). Sure, they want silk, but it can't be the only thing they want! The guy with premature attackulation syndrome goes in the recycling tanks.
You, as the good guy, should lead the party -- including the two bad guys, tied up and lacking holy symbols (etc.) -- out to negotiate with the elf-bees. If they kill you all, oh well. Most likely they'll enslave the bad guys, perhaps they'll enslave all of you (that's what people in your campaign seem to do to prisoners) and perhaps they'll kill some or all of you.
Maybe what they elf-bees really want is some better land, where they can do their elf-bee thing and make lots of honey-mead, which they'll then trade to the rest of the world -- in other words, perhaps they can be given better land in trade for becoming "protuctive citizens", and not ever raiding caravans again.
Your position is not hopeless. You still have work to do as a negotiator, and the evil guys may even survive it. However, that's not your problem... make sure their players understand that it's your PCs vs. their PCs at the moment, not you vs. them, but also make sure that you behave in character with regard to your concept of justice and mercy.
Perhaps giving the two evil PCs to the elf-bees but stipuate that they cannot be killed or tortured, just that they will work to repay those who their actions have harmed before being released?
-- N