Seems like your default outlook is negative and narrow.Don't get me wrong. I'm not a 4e hater. I like 4e enough that I am a D&D Insider subscriber. There is just one thing about the game that I really, really hate.
Forced balance.
If a rogue goes up behind a skeleton and sneak attacks them, they get to do extra damage. This makes me mad. The Sneak Attack power represents stabbing vital bits. The skeleton has no vital bits.
If a wizard wants to blast a fire elemental with a fireball, it works just fine. Fire elemental have no fire resistance. I think I remember a developer saying this was intentional.
I understand there things make the game more fair, but at what cost to realism? I'm not saying D&D should be pure simulation, I just think the developers went too far in making a balanced game. This needs to be fixed in 5e.
Skeletons have no vital spots? The human skeleton is full of weak points. It is not a seamless, flawless construct by any means. It has oints that can shattered, vertebrae that can be severed. Cut the spine below the ribcage, and what holds the rest up?
I've seen fire elementals with fire resistance, so I don't know where you got that they didn't. heck, I've seen ice elementals with fire resistance. 4e is actually pretty sick with energy resistances that make implement-users consistently weaker than weapon-users. They don't have fire immunity, but that can just be viewed as the creature being overloaded, disrupted, burned out.
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