I'm A Banana
Potassium-Rich
I'm in broad agreement about the "forced balance" or "microbalance." I'm in favor of DMs being the ones micro-managing the balance for their own games.
But this convo thread I've gotta tease out more:
This ain't exactly the case. The 4e "fire mage" -- the pryomancer -- has an ability to ignore fire immunity built right into it.
IMO, it's a bit of a conflict between "general" and "specific." Generally, fire elementals don't take fire damage. Specifically, the pyromancer has an ability that ignores fire immunity, in order to make it playable in a fire-themed dungeon (or whatever). This is pretty Good Design, IMO. Everyone BUT the fire mage still has to deal with fire-immune elementals, but the fire mage can trump that immunity. Awesome possum.
The other side of the coin: fire elementals that are not immune to fire damage -- is a little silly. This is pretty Poor Design IMO. Fire is a reasonably effective strategy to use against things made of fire? No. Not in my games.
It was part of the "essentials-ization" of 4e that lead to fire elementals loosing their fire immunity (and gaining big resists instead), which is sort of a pointless non-change. Actually immune and functionally immune is immune as far as the party fighting the things is concerned.
I'll join the general chorus of folks who see undead with a weak point, but I also want to point out that the real question is how important is Sneak Attack? Is it a core class feature that should always be available to the rogue, or is it a situational side-ability that they may or may not be able to apply -- a narrow bonus, rather than a broad-based strategy?
If it's a situational side-ability, then, sure, whatever, make whatever you want "immune to Sneak Attack."
If it's a core part of your character class's design, then, no, basically nothing should be "immune to Sneak Attack."
It's the same question that applies to fire attacks.
If it's a situational ability, then anything you want can be immune to fire attacks.
If it's a core part of your character's design, then nothing should be immune to (your) fire attacks.
The question isn't about what the monsters should have, it's about what the character's abilities are. Are they specific, or general? Are they one option among many, or are they the ONLY option?
But this convo thread I've gotta tease out more:
Majoru Oakheart said:FYI, the reason fire elementals have limited or no resistance to fire was that WOTC didn't want to restrict ideas for characters. And the "Fire Mage" is an archtypical one(The character who took nothing but fire powers).
This ain't exactly the case. The 4e "fire mage" -- the pryomancer -- has an ability to ignore fire immunity built right into it.
IMO, it's a bit of a conflict between "general" and "specific." Generally, fire elementals don't take fire damage. Specifically, the pyromancer has an ability that ignores fire immunity, in order to make it playable in a fire-themed dungeon (or whatever). This is pretty Good Design, IMO. Everyone BUT the fire mage still has to deal with fire-immune elementals, but the fire mage can trump that immunity. Awesome possum.
The other side of the coin: fire elementals that are not immune to fire damage -- is a little silly. This is pretty Poor Design IMO. Fire is a reasonably effective strategy to use against things made of fire? No. Not in my games.
It was part of the "essentials-ization" of 4e that lead to fire elementals loosing their fire immunity (and gaining big resists instead), which is sort of a pointless non-change. Actually immune and functionally immune is immune as far as the party fighting the things is concerned.
I'll join the general chorus of folks who see undead with a weak point, but I also want to point out that the real question is how important is Sneak Attack? Is it a core class feature that should always be available to the rogue, or is it a situational side-ability that they may or may not be able to apply -- a narrow bonus, rather than a broad-based strategy?
If it's a situational side-ability, then, sure, whatever, make whatever you want "immune to Sneak Attack."
If it's a core part of your character class's design, then, no, basically nothing should be "immune to Sneak Attack."
It's the same question that applies to fire attacks.
If it's a situational ability, then anything you want can be immune to fire attacks.
If it's a core part of your character's design, then nothing should be immune to (your) fire attacks.
The question isn't about what the monsters should have, it's about what the character's abilities are. Are they specific, or general? Are they one option among many, or are they the ONLY option?