Frog Slime
First Post
Someone once commented that my name reminded them of an ooze. Well, it was only natural...
Frog Slime
Tiny Ooze
Hit Dice: 1/4d10+1 (3 hp)
Initiative: +3 (Dex)
Speed: 30 ft.
AC: 15 (+2 size, +3 Dex)
Attacks: Slam +5 melee
Damage: Slam - (see below)
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Attacks: Engulf, acid defense
Special Qualities: Blindsight, cold and acid immunity, jump, ooze
Saves: Fort +1, Ref +3, Will -5
Abilities: Str 6, Dex 16, Con 12, Int -, Wis 1, Cha 1
Skills: Jump +23
Feats: Weapon Finesse (slam)
Climate/Terrain: Any marsh and underground
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: -
The frog slime is a strange little ooze that is the complete opposite of its larger brethren: it's small, quick, and dexterous. It's name comes both from its habit of eating small marsh animals and for its ability to jump many times the length of its body.
The frog slime is roughly the same size as a human head, being dark green in color. When still on the ground, it settles into a natural lumpy shape; when moving, it takes a somewhat sluglike shape; when flying through the air, it takes an almost perfectly spherical shape until it lands.
Combat:
Frog slimes are loathe to attack anything larger than they; but they don't flee. When approached by something of that size, they begin to exude a natural acid that is effective at deterring even the hungriest of predators.
Engulf (Ex): Any creature whose size category is less than the frog slime hit by a its slam attack has to make a Reflex save (DC 11) or be engulfed. If engulfed, they take 1 point of acid damage each round until they die or escape, and are considered grappled and trapped within its body.
Acid Defense (Ex): The frog slime is capable of "sweating" a natural acid from itself that causes any creature touching it to take 1 point of acid damage each round. Every four rounds, the frog slime is capable of hurling a glob of this acid in a range of 20 feet, dealing 1d4 points of damage. Those hit may make Reflex saves (DC 13) for half damage.
Blindsight (Ex): An ooze's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.
Jump (Ex): Though lacking muscles, a frog slime can use itself to make a concentrated pushing maneuver that mimics the muscles in a jumping leg. Thus, their jumping distance (vertical or horizontal) is not limited by height (Jump, page 70 in the Players Handbook).
Ooze (Ex): Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Skills: A frog slime receives a +20 racial bonus to Jump checks.
Again, feel free to point out any blindly obvious mistakes.
I'd really like your opinion on the "Jump" SQ. There's probably an easier way to do it.
Also... perhaps this could be a familiar?
Edit: I'm having to correct my own obvious mistakes, I
guess... Forgot the attack and AC bonus for size.
Edit: Changed the Jump skill per Devon's suggestion.
Frog Slime
Tiny Ooze
Hit Dice: 1/4d10+1 (3 hp)
Initiative: +3 (Dex)
Speed: 30 ft.
AC: 15 (+2 size, +3 Dex)
Attacks: Slam +5 melee
Damage: Slam - (see below)
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Attacks: Engulf, acid defense
Special Qualities: Blindsight, cold and acid immunity, jump, ooze
Saves: Fort +1, Ref +3, Will -5
Abilities: Str 6, Dex 16, Con 12, Int -, Wis 1, Cha 1
Skills: Jump +23
Feats: Weapon Finesse (slam)
Climate/Terrain: Any marsh and underground
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: -
The frog slime is a strange little ooze that is the complete opposite of its larger brethren: it's small, quick, and dexterous. It's name comes both from its habit of eating small marsh animals and for its ability to jump many times the length of its body.
The frog slime is roughly the same size as a human head, being dark green in color. When still on the ground, it settles into a natural lumpy shape; when moving, it takes a somewhat sluglike shape; when flying through the air, it takes an almost perfectly spherical shape until it lands.
Combat:
Frog slimes are loathe to attack anything larger than they; but they don't flee. When approached by something of that size, they begin to exude a natural acid that is effective at deterring even the hungriest of predators.
Engulf (Ex): Any creature whose size category is less than the frog slime hit by a its slam attack has to make a Reflex save (DC 11) or be engulfed. If engulfed, they take 1 point of acid damage each round until they die or escape, and are considered grappled and trapped within its body.
Acid Defense (Ex): The frog slime is capable of "sweating" a natural acid from itself that causes any creature touching it to take 1 point of acid damage each round. Every four rounds, the frog slime is capable of hurling a glob of this acid in a range of 20 feet, dealing 1d4 points of damage. Those hit may make Reflex saves (DC 13) for half damage.
Blindsight (Ex): An ooze's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.
Jump (Ex): Though lacking muscles, a frog slime can use itself to make a concentrated pushing maneuver that mimics the muscles in a jumping leg. Thus, their jumping distance (vertical or horizontal) is not limited by height (Jump, page 70 in the Players Handbook).
Ooze (Ex): Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Skills: A frog slime receives a +20 racial bonus to Jump checks.
Again, feel free to point out any blindly obvious mistakes.
I'd really like your opinion on the "Jump" SQ. There's probably an easier way to do it.
Also... perhaps this could be a familiar?
Edit: I'm having to correct my own obvious mistakes, I
guess... Forgot the attack and AC bonus for size.
Edit: Changed the Jump skill per Devon's suggestion.
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