this one is a lot easier:
#52
I need an LA and another feat for this guy:
Large Giant
Hit Dice: 5d8+20 (42 hp)
Initiative: + 1 (Dex)
Speed: 30 ft., climb 15 ft.
AC: 16 (-1 size, +1 Dex, +6 natural)
Attacks: : 2. claws +8 melee, and bite +3 melee
Damage: Claws ld6+6 each, bite ld8+3
Face/Reach: 5 ft. x 5 ft./10 ft.
Special Attacks: Rend 2d.6+12
Special Qualities: Darkvision 60 ft., Fast Healing 2, Scent
Saves: Fort +8, Ref +2, Will +1
Abilities: Str 23v.Dex 12, Con18, Int 4, Wis 10, Cha 5
Skills: Climb ±14, Jump +6, Listen +4, Spot +4, Wilderness Lore +2 (+6 when tracking by scent)
Feats: Alertness
Climate/Terrain: Cold mountains
Organization: Solitary
Challenge Rating; 5
Treasure: ......................... Standard
Alignment: Usually chaotic evil
Advancement: 6-9 HD (Large)
GIANT are a primitive breed of giant that lives in cold, mountainous areas. Measuring well over 10 feet tall, their muscular frame and sharp claws are a daunting sight. Their shaggy fur is a sallow color, often knotted and matted
Combat
Giant: Unlike other giants, GIANTs are not proficient with weapons. They do have a giant's typical Darkvision with a range of 60 feet, however.
Rend (Ex): If a GIANT hits an opponent with both claw attacks, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+12 points of damage.
Skills: A GIANT receives a +4 racial bonus to Wilderness Lore checks when tracking by scent, and a +8 racial bonus to Climb checks. This has been worked into its stats, above.