BOZ
Creature Cataloguer
good, i want done with that creature. 
#10
LA?
Large Giant (Cold)
Hit Dice: 4d8+24 (42 hp)
Initiative: +1
Speed: 30-ft., swim 30-ft. (6 Squares, 6 Squares)
Armor Class: 16 (-1 size, +1 Dex, +6 natural)
Base Attack/Grapple: +2/+11
Attack: Claw +7 melee, bite +2 melee
Full Attack: 2 claws +7 melee (ld8+5), bite +2 melee (ld.4+2)
Space/Reach: 5-ft. by 5-ft./10-ft.
Special Attacks: Rend 2d8+7
Special Qualities: Regeneration 3, scent, darkvision 90-ft.
Saves: Fort+10, Ref+2, Will+2
Abilities: Str 20, Dex 13, Con 23, Int 8, Wis 9, Cha6
Skills: Listen +5, Spot +5
Feats: Alertness, Iron Will
Environment: Arctic
Organization: Solitary or gang (2-4)
Challenge Rating: 3
Treasure: Standard
Alignment: Always chaotic evil
Advancement: By character class
TROLLs have a mottled skin coloration ranging from white to light gray to a slightly bluish tinge. Their hair-like masses are a uniform white, and dirty yellowish-white hair grows from their lower arms and legs. They are smaller than most trolls, generally standing no taller than 8-ft.. Like the sand trolls, TROLLs have a keener intellect than the standard troll, sharpened by the necessity of survival in the harsh environments they call home.
TROLLs usually lair in ice caves near the coastline, or in hand-carved caves dug into the sides of ice floes. Some live in caves along the coasts of subarctic rivers and lakes. They are strong swimmers but cannot breathe water like scrags can. TROLLs seldom stray too far from the water, for their regenerative powers, which are somewhat weaker than that of standard trolls, only kicks in when they are in contact with cold water. TROLLs are immune to cold-based attacks, but take double damage from fire.

#10
LA?
Large Giant (Cold)
Hit Dice: 4d8+24 (42 hp)
Initiative: +1
Speed: 30-ft., swim 30-ft. (6 Squares, 6 Squares)
Armor Class: 16 (-1 size, +1 Dex, +6 natural)
Base Attack/Grapple: +2/+11
Attack: Claw +7 melee, bite +2 melee
Full Attack: 2 claws +7 melee (ld8+5), bite +2 melee (ld.4+2)
Space/Reach: 5-ft. by 5-ft./10-ft.
Special Attacks: Rend 2d8+7
Special Qualities: Regeneration 3, scent, darkvision 90-ft.
Saves: Fort+10, Ref+2, Will+2
Abilities: Str 20, Dex 13, Con 23, Int 8, Wis 9, Cha6
Skills: Listen +5, Spot +5
Feats: Alertness, Iron Will
Environment: Arctic
Organization: Solitary or gang (2-4)
Challenge Rating: 3
Treasure: Standard
Alignment: Always chaotic evil
Advancement: By character class
TROLLs have a mottled skin coloration ranging from white to light gray to a slightly bluish tinge. Their hair-like masses are a uniform white, and dirty yellowish-white hair grows from their lower arms and legs. They are smaller than most trolls, generally standing no taller than 8-ft.. Like the sand trolls, TROLLs have a keener intellect than the standard troll, sharpened by the necessity of survival in the harsh environments they call home.
TROLLs usually lair in ice caves near the coastline, or in hand-carved caves dug into the sides of ice floes. Some live in caves along the coasts of subarctic rivers and lakes. They are strong swimmers but cannot breathe water like scrags can. TROLLs seldom stray too far from the water, for their regenerative powers, which are somewhat weaker than that of standard trolls, only kicks in when they are in contact with cold water. TROLLs are immune to cold-based attacks, but take double damage from fire.