BOZ
Creature Cataloguer
dismemberment is a fine thing. 
anyway!
#11
Large Vermin
HitDice:5d8+10(32hp)
Initiative: +0
Speed: 20 ft., burrow 10 ft. (4 Squares, 2 Squares)
AC: 17 (-1 size, +8 natural)
Base Attack/Grapple: +2/+10
Attack: Bite +6 melee (ld8+6 (males) or ld4+6 (females))
Full Attack: Bite +6 melee (ld8+6 (males) or ld4+6 (females))
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Vermin, tremorsense
Saves: Fort +6, Ref+1, Will +1
Abilities: Str 19, Dex 10, Con 15, Int ?, Wis 10, Cha9
Skills: Hide+4*
Feats:
Climate/Terrain: Desert
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement : 6-10 HD (Large), 11-15 HD (Huge)
Level Adjustment: ?
The SCARAB gets its name from its environment, not from its coloration: the creature is a shiny, uniform black, the better to capture precious droplets of condensed dew as it forms at the break of day. SCARABs have thin, whip-like antennae, slender legs and a sleek build, to facilitate burrowing under the sands of the deserts in which they make their homes. SCARABs have lost the ability of flight.
SCARABs keep no permanent lairs, digging under the sand when they need shelter and constantly roaming the desert for food. They are truly omnivorous, living on desert plants (especially cacti), animals and even carrion. They have a slow metabolism and an efficient digestive system allowing them to make the most out of everything they eat. As a result, a SCARAB can go for over a week between meals if needed. They prey upon just about anything moving on or under the desert sands, even poisonous creatures; while not immune to poisons, a SCARAB knows enough to snip off a rattlesnake's head or a scorpion's stinger with its mandibles before eating the rest of the animal.
Combat
SCARABs attack with their powerful mandibles, with males causing more damage than females. (As in many beetle species, sexual dimorphism is apparent in SCARABs, with the males having larger and more prominent pincers.) They spend much of their time burrowing under the sand, just below the surface. With their sensitive antennae, they can sense movements on the surface above them and burrow up to attack their prey from below. Once on the desert, a SCARAB generally remains above the surface while attacking its prey, digging its way back underground only if fleeing battle with a more powerful foe.
SCARABs habitually roam the desert sands when hungry during the daytime, then bury themselves under a layer of insulating sand during the cold desert night. If not particularly hungry, they remain poised just below the layer of sand, patiently waiting for prey to pass by overhead.
Improved Grab (Ex): To use this ability, the SCARAB must hit an opponent of Medium or smaller size with its bite attack. Grabbed victims are subject to automatic bite damage each round.
Tremorsense (Ex): A SCARAB can automatically sense the location of anything within 60 feet in contact with the ground, even while it is buried below the surface of the sand.
Vermin: SCARABs are immune to mind-influencing effects. They also have darkvision (60-foot range).
*Skills: SCARABs receive a +16 circumstance bonus to their Hide checks when buried under the sand.

anyway!
#11
Large Vermin
HitDice:5d8+10(32hp)
Initiative: +0
Speed: 20 ft., burrow 10 ft. (4 Squares, 2 Squares)
AC: 17 (-1 size, +8 natural)
Base Attack/Grapple: +2/+10
Attack: Bite +6 melee (ld8+6 (males) or ld4+6 (females))
Full Attack: Bite +6 melee (ld8+6 (males) or ld4+6 (females))
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Vermin, tremorsense
Saves: Fort +6, Ref+1, Will +1
Abilities: Str 19, Dex 10, Con 15, Int ?, Wis 10, Cha9
Skills: Hide+4*
Feats:
Climate/Terrain: Desert
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement : 6-10 HD (Large), 11-15 HD (Huge)
Level Adjustment: ?
The SCARAB gets its name from its environment, not from its coloration: the creature is a shiny, uniform black, the better to capture precious droplets of condensed dew as it forms at the break of day. SCARABs have thin, whip-like antennae, slender legs and a sleek build, to facilitate burrowing under the sands of the deserts in which they make their homes. SCARABs have lost the ability of flight.
SCARABs keep no permanent lairs, digging under the sand when they need shelter and constantly roaming the desert for food. They are truly omnivorous, living on desert plants (especially cacti), animals and even carrion. They have a slow metabolism and an efficient digestive system allowing them to make the most out of everything they eat. As a result, a SCARAB can go for over a week between meals if needed. They prey upon just about anything moving on or under the desert sands, even poisonous creatures; while not immune to poisons, a SCARAB knows enough to snip off a rattlesnake's head or a scorpion's stinger with its mandibles before eating the rest of the animal.
Combat
SCARABs attack with their powerful mandibles, with males causing more damage than females. (As in many beetle species, sexual dimorphism is apparent in SCARABs, with the males having larger and more prominent pincers.) They spend much of their time burrowing under the sand, just below the surface. With their sensitive antennae, they can sense movements on the surface above them and burrow up to attack their prey from below. Once on the desert, a SCARAB generally remains above the surface while attacking its prey, digging its way back underground only if fleeing battle with a more powerful foe.
SCARABs habitually roam the desert sands when hungry during the daytime, then bury themselves under a layer of insulating sand during the cold desert night. If not particularly hungry, they remain poised just below the layer of sand, patiently waiting for prey to pass by overhead.
Improved Grab (Ex): To use this ability, the SCARAB must hit an opponent of Medium or smaller size with its bite attack. Grabbed victims are subject to automatic bite damage each round.
Tremorsense (Ex): A SCARAB can automatically sense the location of anything within 60 feet in contact with the ground, even while it is buried below the surface of the sand.
Vermin: SCARABs are immune to mind-influencing effects. They also have darkvision (60-foot range).
*Skills: SCARABs receive a +16 circumstance bonus to their Hide checks when buried under the sand.