LazerPointer
First Post
my 4th-level basically good PC's hatched a plan to rob a small magic shop in the middle of the night. Everybody stays inside because of a vampire spawn problem, so they weren't caught. they made off with a couple nice bows and a couple of magically trapped chests. On the way back to their inn a few vampire spawn killed the gnome mage, one of the most active in the heist.
I'm looking for ideas for cool things in the chests, and what appropriate consequences should be; here are the 4 that occur to me now:
1) None, the merchant had his stall insured.
2) The merchant, (or his insurance company!) went to the diviner's guild, and has discovered who did it.
3) There is less of value in the chests than they had hoped for, so the merchant didn't pay for the divinations.
4) The merchant found out who they were, and had their alignments divined as well. He shows up at the inn with a friend to talk. He won't report them to the guard, cause it's covered by the insurance, but there was one item or heirloom in one of the chests that is very special to him/essential for something, and he pleads for its return.
Events that are gonna happen the next day:
the nobles, fearing the sudden rise in vampire spawn activity, are gonna pull all/most of the guards back behind the walled noble district.
A noble house with a grudge, knowing that the guards will be re-assigned, has hired a dozen or so people to attack the PC's at their hotel.
I haven't given them too much magic stuff so far, cause I don't wanna accidentally overdo it. So it would be ok for there to be some good loot, though I'm looking for cool ideas over uber-powerful stuff. I don't want to have them captured by the guard, though if that's the most plausible scenario then I'd be okay with jailing the 3 who went into the building.
If the guard show up I could have them lead by a cocky noble's son they've brawled with before.
I'm looking for ideas for cool things in the chests, and what appropriate consequences should be; here are the 4 that occur to me now:
1) None, the merchant had his stall insured.
2) The merchant, (or his insurance company!) went to the diviner's guild, and has discovered who did it.
3) There is less of value in the chests than they had hoped for, so the merchant didn't pay for the divinations.
4) The merchant found out who they were, and had their alignments divined as well. He shows up at the inn with a friend to talk. He won't report them to the guard, cause it's covered by the insurance, but there was one item or heirloom in one of the chests that is very special to him/essential for something, and he pleads for its return.
Events that are gonna happen the next day:
the nobles, fearing the sudden rise in vampire spawn activity, are gonna pull all/most of the guards back behind the walled noble district.
A noble house with a grudge, knowing that the guards will be re-assigned, has hired a dozen or so people to attack the PC's at their hotel.
I haven't given them too much magic stuff so far, cause I don't wanna accidentally overdo it. So it would be ok for there to be some good loot, though I'm looking for cool ideas over uber-powerful stuff. I don't want to have them captured by the guard, though if that's the most plausible scenario then I'd be okay with jailing the 3 who went into the building.
If the guard show up I could have them lead by a cocky noble's son they've brawled with before.
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