my PC's robbed a magic shop: consequences....


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Caliban said:
The shopkeeper has some NPC adventurers who owe him a favor track down and recover his stolen goods. :)

Once the PC's kill them do they have cool stuff to take, too? could be a backhanded reward.

I could do both the plan last page and this one.
 

LazerPointer said:
Once the PC's kill them do they have cool stuff to take, too? could be a backhanded reward.

I could do both the plan last page and this one.
Depends on what level the adventuring party is who goes after them. Could end up with the PC's all being captured and brought back, and then forced to perform a mission to repay their debts.
 

What is important is that there are 'consequences' or the PCs will make robbing to get what they want instead of adventuring their modus operandi because it is less hazardous and far more profitable.

There is alot of good ideas mentioned by others. Whatever you chose, make the PCs regret their decision - the law comes after them or the merchant hires bounty hunters or assassins or a powerful 'third party' who has a stake in this somehow wants to send a 'clear message'.... whatever.

Keep the pressure on. Whereever they go, they find that different people have been making inquiries about people matching their description. As long as the party keeps moving, nothing happens but always make them feel hounded. If they stop for any more than 24 hours, the bounty hunters/assassins/the law shows up....and the fun begins.

Make the pursuers relentless. Just when the party thinks they got enough time and distance to relax, the bounty hunters/assassins/the law show up. Even if it is weeks or months later (assuming the party evades their 'comeuppance' that long)

Some more thoughts....make at least one of the magic items distinctive enough (I would make it the best or more expensive magic item) that the locate object spell can be used. The pursuers, whoever you make them, have the means to cast locate object. In that way, if the party takes to the wilderness, they still find themselves being harried by pursuers.

Now for the irony....to shake the pursuers, the party has to ditch the magic item(s) in question.....assuming of course that the greedy characters can figure out that the very items they stole are the means that the pursuers are using to track them.

One last thing....the 'good' alignment thing and stealing. Not on. You may want to warn them on that and advise them that any further incidents of theft (or killing others to hold onto their ill gotten gains) means that their alignments are subject to change.
 

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