My Perfect d20

Aus_Snow said:
:eek: That's quite a few familiar rules decisions there.

It's good to see Defense at 1/2 of BAB and feats every other character level worknig for others too. Two of the best changes I've ever made, along with Armour as DR, and +2 skill points every level for all. Oh, and a number of other things. Even so.

Actually, I think I got that Defense mechanic from one of your posts, Aus. I was eyeing various approaches, stumbled across that post, and said to myself "Well, that's simple and elegant. Yoinked!". Hadn't considered a bonus 2 skill points per level, but I do believe in giving characters 2 ranks in a handful of "background" skills; all human children climb something while growing up. I'm having a bit of trouble considering the effects of armor as DR at higher levels, but I'll start another thread to keep from hijacking this one.

Edit: I've done the math and it's not that bad. Problem solved.

Aus_Snow said:
Sounds like one hell of a setting, by the way. :cool:

Well, thanks. I'm quite fond of it also; it's my general "high-fantasy, high magic but most not in the hands of mortals, the great deeds have yet to be done" setting. "D&D 3.3333 repeating" as my players have called it.
 
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Eternalknight said:
Post good ideas, and lots of them :) Thats how nik got the job :)

Consider the gauntlet picked up. I've always thought this was a great idea, and who doesn't want to have Phyrexian Ghouls stalking the darker parts of their world?

I'll browse the WotC for cards worth converting, see what I can do.
 

Imret said:
Consider the gauntlet picked up. I've always thought this was a great idea, and who doesn't want to have Phyrexian Ghouls stalking the darker parts of their world?

I'll browse the WotC for cards worth converting, see what I can do.

I would suggest to not post any conversions to us, as we are not really accepting any. However, posting suggestions on cards we have done and how to make them better is a good idea :)

Anyway, I have started thinking about classes. I like the three generic ones from Unearthed Arcana, and am going to use them (though rename them Warrior, Magic-User and Professional). I am also going to go the OD&D route and make races into classes, using the paragon classes as templates. You'll be able to multiclass into your own race, as well as freely through the other classes.
 

My perfect d20 is far from perfect at the moment.

Its an unholy mishmash of True 20, Grim Tales, d20 Future, Expanded Psionics Handbook, Rokugan Campaign Setting, Star Wars and Iron Heroes.

If I ever get it to mesh properly I think it will be a lot of fun - but that's a big IF.
 

amethal said:
Rokugan Campaign Setting (and) Iron Heroes...

Now that's bushido compatible. Last time I played Rokugan it was d10 L5R and we cut ourselves out of an oni no tsubaru, so....I like it!

*scuttles off to get Iron Heroes and see if he can wedge it into his homebrew rules somehow*
 

For a traditional D&D setting (e.g. Greyhawk, Kalamar, etc.) I'd use the following:

Foundation Rules: Conan OGL Atlantean Edition
Strip out the following:
The Scholar class and sorcery system (although I'd leave these intact if playing a Conan campaign).

Mix in the following:
The classes from the Thieves' World Player's Guide.
The spellcasting rules from the TWPG.
Dramatic Conflicts from Spycraft 2.0, esp. Interrogations, Seductions, and Inflitrations.
Supplement with bits from Grim Tales.

I'd have to be hard pressed to play a standard 3.0/3.5 D&D game. The D&Disms of characters disguised as magic-item covered Christmas trees, escalating hit points, no armor as DR, the bulk of the world's population consisting of 1st level characters, fire-n-forget magic, and the bland classes...all are reasons I left the game in the first place.

For Modern & Futuristic games, it's a tougher call. Although I really like the d20 Modern classes, there are too many things I don't like: auto-fire & burst rules, nonlethal damage, etc. (And don't get me started on how much got left out of d20 Future. If Alternity could adequately cover "basic" sci-fi, d20 Future sure as hell should have. See spaceship/starship rules for what I'm talking about.)

Best case scenario: Spycraft 2.0 develops "Powered by Spycraft" supplements that handle the sci-fi genre(s).
Worst case scenario: d20 Modern with its warts replaced with elements of Spycraft 2.0 and Grim Tales.

Azgulor
 

I've been doing some work on skills:

Skills work differently than they do in D&D or True20. Any character can use any skill, whether or not they have chosen it as one of their skills or not. They do not get any bonuses to the roll; it is simply a corresponding ability score check.

If a character has a skill, they gain a bonus to the check equal to their level; for example, a 3rd level character would get a +3 bonus on the check.

In all circumstances, a GM may impose positive or negative modifiers to a check, or reduce or increase the difficulty based on circumstance. The following table will give an indication of Difficulty targets and their description:

Very Easy Difficulty 0
Easy Difficulty 5
Average Difficulty 10
Tough Difficulty 15
Challenging Difficulty 20
Formidable Difficulty 25
Heroic Difficulty 30
Superheroic Difficulty 35
Nearly Impossible Difficulty 40
 

amethal said:
My perfect d20 is far from perfect at the moment.

Its an unholy mishmash of True 20, Grim Tales, d20 Future, Expanded Psionics Handbook, Rokugan Campaign Setting, Star Wars and Iron Heroes.

If I ever get it to mesh properly I think it will be a lot of fun - but that's a big IF.

Don't worry; I'm in the middle of running a game that is a mix of D&D, Diablo d20, HeroQuest, Warhammer Quest and Mordheim...
 


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