Joshua Randall
Legend
Random thoughts.
Aid Another is capped at +8, but that's still a huge accuracy boost. It does require you to be adjacent to the enemy being targeted, but the ally you're aiding can be anywhere... like the ranger 20 squares away.
Aid Another + Bull Rush could be effective. Try it often enough and eventually you'll succeed.
But, Reymus should be able to figure this out, and start killing off all the low-level allies who are providing the Aid Another bonuses.
What are the effects of the hurricane? Poor visibility (concealment)? Additional penalties to ranged attacks using projectile weapons?
Slide effects from the wind moving people around? Slippery footing from rain? Does this hurt Reymus more than it hurts the PCs? (Probably not - he won't be moving around too much as the low-levels would try to surround him to maximize Aid Another... until he kills them off.)
Are there any wacky rituals the PCs could use? They have 2 hours. They don't necessarily have to fight Reymus, just prevent him from leaving while they cast their ritual.
Last random thought... use Dread / Jenga tower pulls instead of 4e combat?
Aid Another is capped at +8, but that's still a huge accuracy boost. It does require you to be adjacent to the enemy being targeted, but the ally you're aiding can be anywhere... like the ranger 20 squares away.
Aid Another + Bull Rush could be effective. Try it often enough and eventually you'll succeed.
But, Reymus should be able to figure this out, and start killing off all the low-level allies who are providing the Aid Another bonuses.
What are the effects of the hurricane? Poor visibility (concealment)? Additional penalties to ranged attacks using projectile weapons?
Slide effects from the wind moving people around? Slippery footing from rain? Does this hurt Reymus more than it hurts the PCs? (Probably not - he won't be moving around too much as the low-levels would try to surround him to maximize Aid Another... until he kills them off.)
Are there any wacky rituals the PCs could use? They have 2 hours. They don't necessarily have to fight Reymus, just prevent him from leaving while they cast their ritual.
Last random thought... use Dread / Jenga tower pulls instead of 4e combat?