Queen_Dopplepopolis
First Post
If your characters desire rolling but are looking for stats a little more *heroic*-- try 8 + 1d10... roll 6 times... usually ends up a little higher than 4d6.
molonel said:I prefer point-buy systems for longterm campaigns. I don't have a preference for one-shots or short-term games. In the longterm, allowing players to start with the same resources eliminates some fairly gross inequalities that can pop up. Maybe I'm biased because I seem to have a knack for rolling incredibly low stats.
The Other Librarian said:I agree. Point buys tend to make me want to min-max subconsciously (or sometimes conciously, I guess). I can see their utility when wanting PC's to be of an equal power level, or ease of reference for online play. For me though, rolling is the way to go. It's partly tradition, partly the fun of the elation at seeing 3 sixes pop up, or the groan of seeing the "three-eyed snake". :\Well, you know what I mean.
Crothian said:In my expereince this doesn't matter as much as people make it out to. I had a character, a ranger, that had every score except charisma lower then the group's wizard. It was funny that all three of his physical skills were higher then mine, some by a point like dex, but strength was 4 points higher. And it didn't matter. The longer the game goes and the more levels one acheives the less important attributes become. Plus it isn't a compitition between players, so I never understood the mindset of being mad because on paper one character looks better then the other.