My players said no....


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I prefer point-buy systems for longterm campaigns. I don't have a preference for one-shots or short-term games. In the longterm, allowing players to start with the same resources eliminates some fairly gross inequalities that can pop up. Maybe I'm biased because I seem to have a knack for rolling incredibly low stats.
 

molonel said:
I prefer point-buy systems for longterm campaigns. I don't have a preference for one-shots or short-term games. In the longterm, allowing players to start with the same resources eliminates some fairly gross inequalities that can pop up. Maybe I'm biased because I seem to have a knack for rolling incredibly low stats.

In my expereince this doesn't matter as much as people make it out to. I had a character, a ranger, that had every score except charisma lower then the group's wizard. It was funny that all three of his physical skills were higher then mine, some by a point like dex, but strength was 4 points higher. And it didn't matter. The longer the game goes and the more levels one acheives the less important attributes become. Plus it isn't a compitition between players, so I never understood the mindset of being mad because on paper one character looks better then the other.
 

The Other Librarian said:
I agree. Point buys tend to make me want to min-max subconsciously (or sometimes conciously, I guess). I can see their utility when wanting PC's to be of an equal power level, or ease of reference for online play. For me though, rolling is the way to go. It's partly tradition, partly the fun of the elation at seeing 3 sixes pop up, or the groan of seeing the "three-eyed snake". :\ :uhoh: Well, you know what I mean.

Yeah, I feel that way, too. In fact, not only would I roll if my DM allowed me to pick stats, but I roll stats when I have to use point buy. Then, I adjust as little as possible to make it the right point value. Otherwise, I'll end up min-maxing and have an artificial-feeling character.
 

I'd have no porblem with assigning my stats. I would actually be able to know what I wanted to play before I started the creation process. Istead if I want to play a fighter, then I can tailor him the exact way I want. Smart and strong. willfull and fast. Dashing and charasmatic ect.

The Seraph of Earth and Stone
 

Crothian said:
In my expereince this doesn't matter as much as people make it out to. I had a character, a ranger, that had every score except charisma lower then the group's wizard. It was funny that all three of his physical skills were higher then mine, some by a point like dex, but strength was 4 points higher. And it didn't matter. The longer the game goes and the more levels one acheives the less important attributes become. Plus it isn't a compitition between players, so I never understood the mindset of being mad because on paper one character looks better then the other.

That's fine, if that's your experience. I can only offer my own experiences when talking about an opinion. However, I disagree that the longer a game goes and more levels one achieves, the less important attributes become. I've seen exactly the opposite, actually. I've seen the differences become even more pronounced over time, and I've played many mid- and high-level games in 3rd Edition.

That's my experience, though. Take it, or leave it.

And talking about a competition misses the point. Characters are, in part, made from their successes. I've seen characters with obscene stats - often "rolled" when nobody was watching - thwart or surpass other characters even in what those other characters were supposed to excel at. It snatches the limelight, and I'm a big believer in offering different characters the limelight without making them feel that I'm giving them a handout. When I'm a DM, I like giving players a chance to excel at their own strengths. For me, point buy offers people the chance to build the character they want to play while guaranteeing that they have to give up something somewhere. It encourages specialization and dependency on the strengths of others, because nobody can do all things equally well. That helps create teamwork.
 

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