My poor dwarf death priest

Yeah, it is a weakness of the build, but half the fun is working around those things, and of course you'll hopefully not be in this situation constantly. I was just trying to think of an item of some kind that has a ranged attack power.

Hey, you could ride an Ebony Fly, hehehe.

I believe there are a set of gloves that allow you to throw stones like a giant.
 

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Perhaps the DM would be kind enough to grant you a divine boon; he/she could reflavour the Raven Queen's Shroud for the campaign (lets you mark a target within 10 squares as an encounter power, and teleport adjacent to it as a daily).

Perhaps see if your DM will allow you to take Serene Archery without the Sehanine prerequisite.
 

that is the thing with using primary stats other than strength for melee builds... this makes such things actual issues. A PHB 1 can use heavy thrown weapons and be done with it.
On the other hand, I like the skeletal steed idea. And i guess there are some boots that give you a slight boost to speed...
 

Melee Training + Farslayer weapon gives you an at-will attack out to 5 squares that you can actually hit with, but it's pretty costly (feat + item) just to plug a hole in this class. If you were human, this wouldn't even be an issue.

4e could really use a Ranged Training feat to go along with Melee Training.
 



Dwarves can grab a heroic tier feat to get their speed up to 6 (which makes you faster than or as fast as most people in heavy armor). Since you aren't human or half-elf, you can't grab a ranged at-will easily, but you can multiclass for an at-will to use at least once per encounter.

You could also invest in alchemical items to use as desperation ranged attack powers, their attack bonuses are fixed, so it doesn't matter what your stats are. It's annoying to not have a ranged attack, but the warpriests (in fact most non-controller E classes) are meant to be melee. You can up your speed (+1 via a feat, +1 via an item, although the ones that work in heavy armor are a bit higher on the food chain). And you do have daily options which can be for the one encounter where NONE of the enemies are something you can get to, which should be a relatively rare occurance.

Also, if you are level 11, you could grab a cleric paragon path to at least get a ranged attack for your level 11 encounter. Also, you can go with Reserve Maneuver at level 11, and then you can pick one of the other encounter powers from the cleric and use it instead of one of your normal encounter powers, so that you have at least on ranged encounter power.
 

Yes, i agree.

And I would like to see composite bows again. (Superior bows that use strength instead of dexterity...)

At the risk of derailing anything, how would that work? I mean you could certainly design a 'strength bow' that would apply STR to damage for an RBA, but weapons don't override power's attack and hit lines. In any case it wouldn't really help anyone all that much. You can use a javelin to get a nice STR based ranged attack, but the warpriest isn't particularly known for having a high STR or DEX... You could MC into warlord and get a warlord STR based ranged daily power too, but again that won't help in this case. He really would need something WIS based and he's already no doubt got those powers from cleric. The real issue is just that Warpriest lacks good at-will ranged options due to its ability score mix and lack of ways to swap stuff out.
 

Yes, my attempt on derailing the thread... ;)

idea was: like heavy thrown property for normal ranged weapons.

As to wisdom as archery stat: zen archery would vome to mind. would help the prescient bard too.
The serene archery is too god specific and I could totally see its prerequisite: Avandra scrapped. Easiest thing to do.
On the other hand: i don´t think everyone needs a very decent ranged option. And you can totally not dump dexterity to no limits as a warpriest. Your riders are strong enough with mediocre constitution if you really need that bow. Especially with dwarves, you can go 18 Wisdom, 16 Con, 14 Dexterity to start with and still have a 13 left for int or Str. Or even a 15 in dexterity and raise dexterity at nearly every opportunity. You can then easily get shield specialization on top of it!

If you however insist on 20 Wisdom and 16 Con, you deserve to have a weak point in your build TBH, and this may be your ranged option...
 

Yes, i agree.

And I would like to see composite bows again. (Superior bows that use strength instead of dexterity...)
Disagree. Disliked them in 3e (got really sick of melee warriors out doing archery warriors for damage) and I seriously dislike the concept for 4e (A long range, Str based ranged attack with a high damage dice?)

This is my opinion only, but I just dont think it sits well for 4e.

Mind you, if your DM is cool with it, go ahead and house rule.
 

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