I can only assume that you have never heard of Kender. It's a bar that has a number of times not been cleared.
You would assume incorrectly.
Not only that a Kender makes a perfectly Good PC. The person playing the Kender has a great deal of fun I'm sure.
No I'm not. I reject the necessity of narrative roles. There should be some narrative roles involved in any given campaign - and plenty of things that have basically nothing to do with the central narratives because they are just trying to get on in the world.
There is a difference between a "central narrative" and "any narrative". They don't have to have central narratives to have strong B-plots connected to the world. And you explicitly called me out for discussing any narrative roles at all. So, you are fine with narrative roles, you just don't think halflings need to have one because they can simply exist different than other major races in the world...
Almost like they are disconnected from the world and not treated like other races... Wonder where I have heard that before.
[Citation needed] that it's explicitly magical. Can you show me anywhere it says that halflings lose their luck when they step into an anti-magic field?
Lucky isn't the same as magical.
And this is why I'm not rebutting you fully. You've said that if I don't think that everything needs to have a narrative role I reject the idea of narrative roles - which is a massive leap that amounts to the fallacy of the excluded middle. You've then managed to, out of nowhere, pull an idea that luck must be magic - especially when the halfling's luck is in practice the avoidance of bad luck. And that's so far in this post.
These are both assumptions you've made - and are IME far from the default. To fully engage with you would take figuring out every single unexamined assumption you are making because you seem unable to understand that people might have different views to you.
I am aware that people can have different views. Kind of hard to get those views when all I get to my posts is "how dare you think you are the only one with opinions, and your opinions are wrong". Well, thank you for that, but since that doesn't rebuff my points, then I really can't do anything about that.
On the narrative role thing, just quickly, I said that when comparing a class to a race, you need to consider narrative roles. And that halflings don't seem to have one, and that fighters do. You then responded with basically "That isn't the narrative role of halflings" and then when I asked what that role was, you shifted into "not everything needs a narrative role, why are you even still talking about that" So, forgive my confusion, but if you think they don't need one, then why did you tell me that I was wrong in what their role was, when I said that they don't appear to have one? Now you are agreeing with my point, which earlier you attacked.
Moving on to Luck. Yes, I am going forward with the idea that Luck, granted by a divine being to an entire race of people, which is powerful enough to deflect armies and protect their entire race, while also leading to it being noticed by multiple scholars and studied, is probably magical. Does it go away in an anti-magic field? Not per RAW, but neither does Ki, Paladin Auras, or certain Barbarian rages like the Totem or the Ancestral Guardian. All of which I would say are likely magical effects but are not turned off by Anti-magic. Warforged also do not shut down, Demons, Devils, Celestials and Fey that came through portals are not banished. And it is arguable that a cleric's channel divinity still works. Their divine strikes certainly do, even though I'm sure having your weapon explode with divine light, fire, lightning or ice is generally fairly magical.
In short, Anti-Magic sort of sucks in terms of being able to tell if something is magical or not. Because it is a poorly thought out spell that interacts in bizarre ways with the world. Heck, magical artifacts still retain their magic and effects created by dieties (like luck gifted to an entire race of people) are not canceled either.
Other than saying "its just luck" do you have any evidence to claim that halfling luck is non-magical?
They are small, easily overlooked, and forgotten. By Dark Sun standards they are meek.
Easily overlooked as long as they aren't spearing you in the face to take to their cook fires. They are "forgotten" mostly because they live waaaay on the other side of the map and anyone who interacts with them is likely killed. None of that is "meek"
Once more you seem to assume that the way you see things is the only way to see things. I would be completely stunned if that was literally the first time anyone had referenced that idea. It's just the first time they've referenced it to you.
Or to any person I've ever discussed Dark Sun with. Or when I was looking into Dark Sun during 4e when I was in a two year campaign.
Yes, obviously possible it is entirely possible that there is an entire massive community that talks about Dark Sun in the context of the Bible. But, you know, maybe instead of attacking me for assuming that my way is the only way, you could do the common courtesy of assuming I know that I mean "that I've ever seen". And maybe, just maybe, you can consider the idea that your interpretation is in a small, localized region, and not something that sees a lot of common usage at large.
sigh
If I'd meant tool proficiencies I'd have said it. I have no idea where this started.
When I said a big failing of DnD 5e was in their usage of tools, and that is why you might still see the Rock Gnomes getting Tinker tools as bad comedy referring to usage of them largely forgotten from over 30 years ago.
You then reitierated that Tinker Gnomes are bad comedy, and I asked what that had to do with the tool profiencies I was talking about, and you asked what tools.
Now I've explained again about tool proficiencies, trying to phrase it better, and you are saying that if you meant tool proficiencies you would have said so and you have no idea how this conversation started.
So, I've made the same point three times now,and you've asked what the point is twice. Maybe it could help you to go back and read my orignal post instead of asking me what we are talking about again.
I was willing to discuss things with you at the start of this thread and did so. And one of my personality flaws is that I keep talking long after I should have given up - I've found it about as productive with you as beating my head against a wall.
This isn't the first post in which you've made a blatant strawman of someone's position and then been extremely persistent about it despite people trying to engage with you. It's also not the first one in which you said you found things incomprehensible when I found them obvious. The last one I remember was when you somehow came to the conclusion that a race emphasising certain traits was the
only way to experience those traits and reiterated it for multiple posts
back here (and you'll note that my summary was liked by both the people whose position you were strawmanning). Multiple attempts to point out to you that you were making a strawman and those words didn't mean what you claimed failed.
This is why I'm finding engagement with your arguments to be a waste of time - I have no idea what either you are going to heavily misinterpret or assume to be the only possibility when it isn't. I'm still reading because some of what you write is interesting. You have a very clear worldview and you are neither insulting nor posting things that I've seen a hundred times over, which makes for interesting reading. But I find some of it interesting reading precisely
because it is unusual. Unfortunately you have a track record of assuming that it is the only way and no other way makes sense even when multiple people are trying to correct you on fundamental issues, and at this point there's no point in my engaging with you. I'm posting this in the hope that you can take a step back and try to examine your own assumptions and engagement. You've enough to say I'd really rather not add you to my ignore list.
You know what makes for actualy engaging conversation? Going beyond "no, your wrong."
It also helps when someone doesn't keep insisting that you are arrogant, elitist "assuming your view is the only view" or any of the dozen of things that people accuse me of all the time.
I am constantly stepping back from this site and wondering if I should just give up. I've been here for six years, but it seems in the past two that if I end up in anyways trying to have a discussion that isn't just nodding along with other people, I get a torrent of personal attacks. Attacks I basically never reciprocate.
If you want to just read my posts and never have a discussion, that's fine. Then you don't need to make posts attacking me or telling me my viewpoint is wrong. I don't mind people telling me that they disagree with me, but I'd like them to back it up with something more than simply a void where their personal opinions and biases rest. I'd like to post somewhere in this forum without the constant ad hominem attacks.
And the most hilarious thing? I've probably been one of the most centralized people in the debate. I never argued for halflings to be removed. I was the only one to offer a general rewrite of them that kept the vast majority of their appeal for older gamers, while making them more palatable and fit better into the world. My requests for changes have been... relatively minor. Despite the fact that most of them were met with "why change this, no one cares, some of us like halflings unlike haters like you."
If you want my opinion on something or for me to clarify something? Ask. You don't need to declare me wrong to get me to elaborate on an idea.