Chaosmancer
Legend
You keep bouncing back and forth between two arguments that are related but not identical.
Your argument that halflings should have more official support/inclusion I agree with 100%. I think there is plenty of room on the table to spread around the fiction amongst all the different groups and come up with interesting stories involving them all.
Your argument that halflings make for poor PCs or PHB fodder because of their lack of inclusion or because of some perceived (by you) gap in lore that makes them nonsensical I disagree with 100%. I have included halflings in my campaign and players have played halflings without any trouble.
Wonderful.
I never once made that claim so we are in perfect agreement.
I would like to see more lore for them (agree with you) but do not find the amount of lore they have by default at all a problem (disagree with you).
Okay, well if we are both okay with more then that seems like a really moot point.
I do not have to have official adventures or appearances by halflings for my game because.....I don't use prepublished campaign settings or adventures at all. I do steal bits and pieces from different settings, such as the Faerun Pantheon and warforged from Ebberon, but even in those cases I use what is written as a base from which to create my worlds reality.
I (and many on this thread I suspect) don't view the different races lore as monolithic as you do. Saying halflings are happy farmers is a generality, not a baseline. This doesn't preclude halfling evil cultists, muggers, clergy, inventors, wizards, or anything else a thinking being could pursue. There might be a halfling village who figured out how to make electricity from a dam....if that's what the story calls for. They could be at war with a keep of halflings who have decided to make a halfling kingdom by force who are in league with dwarven druids living in the woods and artificer tinker elves who hate the outdoors but build awesome runic plate armor.
See, here is a problem. And you'll forgive me if I roll my eyes as I say that because I expect nothing but another thrashing from the thread in response.
I don't view halflings as naturally monolithic. What I am noting is that halflings are never (to my knowledge in any product I have seen) explored in any manner beyond happy farmers except for the occasional evil rogue.
A halfling kingdom? Would be neat. FR had one for about as long as it took to write "and it no longer exists" and writing it out of existence.
One of the issues I have is that halflings aren't being explored in any real manner. All of these potential other takes that would make them less monolithic? They are almost exclusively the realm of homebrew. And I just wish that there was more being done in the game.