theCourier
Adventurer
Or rather, the smallest biggest problem c;
LIke I said, I'm going by what I'm told. I'm being told that I'm 100% wrong for saying that they aren't getting pushed by the designers. At the same time I'm 100% wrong for saying that they ARE getting pushed by the designers. So, being tired of being told contradictory things by you guys, I'm still waiting for your guys to pick a lane so we can have a conversation.And of course it is you who is contradicting yourself. You claim that halflings have every advantage they could get, are pushed by the designers, yet still remain unpopular,* but at the same time you claim they don't have lore in the published settings and are absent in the modules. So which is it?
This thread use freely some stat about halfling popularity,
so I make another free assumption base on this amazing long thread,
could we state that the Halfling problem, is THE biggest problem with DnD!
Are you actually reading posts to try to understand them or are you just trying to nitpick?Umm, if my raiding party is outnumber 4:1, why in the hell am I attacking? Generally speaking, we're talking about villages right? That means that we're looking at 20-30 people total. 10-15 adults, probably half of which are non-combatant for reasons of age or whatnot. If your village is fielding 20 combatants, that's not a village, that's a fairly major town. Much more likely, your village of 30 people has, maybe 10 combatants at the most. Which, at 2:1 odds, the gnolls are going to munch that village.
The Shire also has canonical references to "thousands of willing hands of all ages" and hundreds of people at Bilbo's birthday and in the so-called Scouring of the Shire which in other civilizations would be considered a counter-coup. The Shire itself was massive and the number of hobbits was estimated as tens of thousands.And, since halflings generally live in villages (that whole "don't build large settlements" thing) halflings have a serious problem. There's a very good reason why the Shire was hundreds of miles from anything remotely dangerous.
Apparently different people like different things. Who'd have thought? I mean some of us even like D&D.And, I obviously disagree. It's funny, tielflings and dragonborn are popular because they are cool. So, apparently, cool things are popular. But, halflings aren't cool, but, that's what makes them popular too. So, apparently, being cool and not being cool both make things popular.![]()
They're moderately present in published books and are moderately popular. These things may or may not be related to each other. Simple.LIke I said, I'm going by what I'm told. I'm being told that I'm 100% wrong for saying that they aren't getting pushed by the designers. At the same time I'm 100% wrong for saying that they ARE getting pushed by the designers. So, being tired of being told contradictory things by you guys, I'm still waiting for your guys to pick a lane so we can have a conversation.
See, to me, if they ARE being promoted, then they're failing to gain much traction because they aren't being played very much. OTOH, if NeonC is right, and it's just an issue of promoting them as an option, then, fair enough, promote them and see if they start getting played more. Either way, my concerns are addressed - if they aren't being played, punt them to the DMG. If they ARE being played, then great, job done.
So, again, which is it?
When different people with different perspectives make different counter-claims, it is arguing in bad faith to conflate them.Then why aren't they being used? According to @Neonchameleon, they are only getting lip service and TSR and WotC don't care about them and never have? Or, do you agree with @Faolyn that they are being well used and appear all over the game?
See, this is the problem that I'm running into. I don't know which interpretation you guys are working from. Are halflings well representing in the game, appearing just as often as any other race, and being utilized well? Or, are they getting "lip service" only and if we started giving them some real loving, they'd become a more popular option in the game?
Inquiring minds want to know.
How to do that while leaving room for new races that have a lot of traction?Besides, my first thought wouldn’t be to push them out of the phb, but to improve them while retaining their core character.
You're getting told you're wrong when you make hyperbolic and counter-factual statements. As always the position has some nuance.LIke I said, I'm going by what I'm told. I'm being told that I'm 100% wrong for saying that they aren't getting pushed by the designers. At the same time I'm 100% wrong for saying that they ARE getting pushed by the designers.
Have you heard the parable of the blind men and the elephant?So, being tired of being told contradictory things by you guys, I'm still waiting for your guys to pick a lane so we can have a conversation.
Races in the PHB take a mere three pages. And halflings are not the bottom race.How to do that while leaving room for new races that have a lot of traction?
OK. Just adding a simple fact check here:Even without considering the halfling debate, I think it is fair to recognize that certain non-PHB races have a lot of traction, and would likely get even more traction if they were in the PHB and there was less of a barrier of entry to playing them. I’m thinking genasi (already in the top 10), aasimar (12th despite being a pay-to-play race) and tabaxi (going from the massive amount of fan art I’ve seen online and also being a pay-to-play race).
This is the main reason I’ve pushed back so hard on the “halflings are in the top 9 of 40” argument. It doesn’t make sense to compare races that are shipped with ever PHB with races that you have to pay extra to play. What is more, doing so is a recipe for defending the status quo for being the status quo.