Well, they are basically human according to some people so they may as well get a free feat.Maybe they're all Custom Lineage Halflings who took Sharpshooter as their feat.

Well, they are basically human according to some people so they may as well get a free feat.Maybe they're all Custom Lineage Halflings who took Sharpshooter as their feat.
And that's fair enough. But, that's not what's being argued here. Being argued here is that completely average halflings, lacking any actual training, would react perfectly to a raid and be able to dispatch the raiders while the same number of completely average humans would all die. Again, apparently, halfligns are this uber race who can do everything and have no flaws.I’ll just point out that- since the dawn of D&D- modules have included NPCS with levels in almost every settlement I can think of. Some were indeed retired adventurers with significant abilities.
So I would say that assuming a halfling shire has only 0-level commoners is probably against the tide of D&D history.
You may now return to circular bickering.
Well, this is a D&D General thread, so in some editions they do.NPCs don't follow PCs rules
OR you could interpret what was written to mean "halflings, who have trained all their lives with slings (albeit in a more casual way than someone in an army would train) would respond the same way that any other militia would respond to invasion, and as a result they are more likely to suffer fewer losses."And that's fair enough. But, that's not what's being argued here. Being argued here is that completely average halflings, lacking any actual training, would react perfectly to a raid and be able to dispatch the raiders while the same number of completely average humans would all die. Again, apparently, halfligns are this uber race who can do everything and have no flaws.
No. I said the player can play their character however they want. I would try to have my NPCs react to the PC in a way that I thought was appropriate. When I said that the NPCs would think it was strange if they met a hippy dippy dragonborn character that was a statement of how the player is playing the character. But maybe the player designed an easygoing dragonborn character, but for some reason they are trying to play it as more of a typical stern and serious character (maybe to try to fit in better with a group of dragonborn NPCs?). That is also valid. If they did that I would try to have my NPCs react appropriately to that situation as well. Keep in mind, when I say "react appropriately" that wouldn't generally mean that the NPC would just come right out and ask the PC "Hey you're one of those dragonborn, right? Why are you so happy anyway? Aren't you people supposed to be serious?" Believe it or not, some people understand subtlety and nuance.
This is at best an accidental fabrication (mistake of your memory), but I rather think it's a willful misrepresentation just meant to try to win internet points. I'm not sure where you even came up with the idea that halflings don't talk about the outside world.
So, according to the lore, dragonborn are a race that had to fight to escape slavery. They have had their homeland taken from them multiple times. They have had to fight for their survival and I believe that's why they are described as being so martially inclined. Even their clans (their extended families) are described more like a military unit than they are like the typical idea of a family. They are described as hard and serious and proud and devoted to the honor of their clan above all else.
So if a player in a game of mine proposed the idea of a peaceful dragonborn clan that wanted to escape the troubles of their people and attempt to follow a simple agrarian lifestyle instead, I would want to know the story of how that happened and I would want to know what the relationship of that clan was to other dragonborn clans. And I absolutely think that the members of that clan would tell that story to their young ones. I think it's sounds great and interesting. It's the kind of thing I would want to talk over with a player before beginning a campaign so we could both incorporate the idea in an interesting way.
Conversely, to return to the example of the halfling stick-up gang. I think it could be a fun idea, but I would want to know where they came from and why they are doing what they are doing, and how they would handle it if they were confronted by a group of their own people who were sorely disappointed to see that they had gone so far astray. If Hattie was around, she'd give them a wallop with her trusty rolling pin.
I'm not sure why you care so much about lore if, when it comes down to the actually story, you're willing to toss it all out the window? Isn't the point of all the history to explain how the character fits into the story? How they expect to interact with NPCs of various factions and how various NPCs will interact with them?
DRINK!!OR you could interpret what was written to mean "halflings, who have trained all their lives with slings (albeit in a more casual way than someone in an army would train) would respond the same way that any other militia would respond to invasion, and as a result they are more likely to suffer fewer losses."
But since you don't like halflings--as you have proven time and time again with your actions--you choose to read anything anyone writes about them in the least charitable light possible.
Sun Tzu was writing a primer for lordlings who didn't know what they were doing. And if you don't know what you're doing massive numerical superiority is almost essential. Things are very different if you have skill.This is mistaken. Good grief Sun Tsu talks about having a numerical superiority and he wrote thousands of years ago.
So, again, we see how your claims don't match up with what was actually said.But, it's funny, militia is worthless who run away when shots are fired (your example) but, halflings are "low end militia" who react at a moments notice with perfect precision and drive off the professional soldiers...
So, again, we see how halflings are quantum individuals. They are both low end militia and crack commandos at the same time.![]()