Aaron2
Explorer
As it is now, grenades do 4d6 point of damage with a burst radius and a Reflex save (DC 15) for 1/2 damage. This is fine for normal games, but I’m running a military game where grenades are the smallest explosive around.
Here’s my problem. Once damage reaches 6d6, it kills first level characters regardless of whether they make their saves or not (half damage is still over 10 hps). Outside of the burst area is perfectly safe while inside is instant death. What I want is to create a zone around where it is possible to be killed but also possible to escape unharmed; this is an attempt to simulate fragments flying about. So, first off, I was thinking of having a part of the explosion damage represent fragmentation. Instead of a Burst Radius, the attack will have a Burst Range Increment and the Reflex* DC will drop by 2 for every increment past the first. This should be around 2d6 or 3d6 of damage; save for no damage (i.e. didn’t get hit).
The second aspect of the explosion, the concussion force, is a bit more difficult. I would prefer that except for massive explosion, this be an unavoidable but small amount of damage (say 1-2d6) but have a stunning kinda take-your-breath-away type of effect. I’m not sure what to do. Maybe a Fort save vs stun.
Overall I’d like to do this with the minimal amount of rolling per blast but keep these same effects. Any ideas? Any other d20 games do explosions differently?
Aaron
*Instead of a Reflex save, it should probably be a built in attack bonus like dart traps.
Here’s my problem. Once damage reaches 6d6, it kills first level characters regardless of whether they make their saves or not (half damage is still over 10 hps). Outside of the burst area is perfectly safe while inside is instant death. What I want is to create a zone around where it is possible to be killed but also possible to escape unharmed; this is an attempt to simulate fragments flying about. So, first off, I was thinking of having a part of the explosion damage represent fragmentation. Instead of a Burst Radius, the attack will have a Burst Range Increment and the Reflex* DC will drop by 2 for every increment past the first. This should be around 2d6 or 3d6 of damage; save for no damage (i.e. didn’t get hit).
The second aspect of the explosion, the concussion force, is a bit more difficult. I would prefer that except for massive explosion, this be an unavoidable but small amount of damage (say 1-2d6) but have a stunning kinda take-your-breath-away type of effect. I’m not sure what to do. Maybe a Fort save vs stun.
Overall I’d like to do this with the minimal amount of rolling per blast but keep these same effects. Any ideas? Any other d20 games do explosions differently?
Aaron
*Instead of a Reflex save, it should probably be a built in attack bonus like dart traps.