Aaron2 said:The question is really how big is the explosion. I was reading Band of Brothers and, during the attack on Brecourt (sp) Manor, Joe Toye had a grenade blow up right between his legs and he was mostly unharmed. Two other grenades blew up nearby and, again, he was ok. In other first hand account I've seen this scene many times: guy runs up to bunker and tosses grenade in through slit, the grenades explode and then the occupants of the bunker come stumbling out the door in a daze surrendering. I've heard there was a problem with the German stick grenade in that the stick acted to direct the blast so, depending on which way the stick landed, you could be very close and end up ok.
I guess I need more information on exactly how big the lethal area of a blast is. I'm not sure where to find that.
I thought about using something similar to the "damage increments". That's how Hero System works.
Finally, the fireball anology doesn't quite hold since every character, regardless of level, carries around two or three grenades. They are just too common to be hyper-effective.
Aaron
The biggest change to grenades in the last 50 years has not been the advent of new explosives to use in them. Instead it has been the advent of new design features to make the dispersal of fragments more uniform.
For grenades in WW2, I'd suggest that when a save is made, roll 1d6. 1-2, the damage is reduced by half, 3-4 the damage is reduced by 3/4, 5-6, no damage. This would help greatly in representing the extremely erratic dispersal patterns of grenades from that time period, which is why some soldiers seemed to be a helluvalot luckier than others.
Hmmm... and I need to update Big Bang Vol. 5 with that particular little rule...