I thought it would be helpful so they could look under a specific entry and not have to read the whole sheet from top to bottom.1. First, you have a fair bit of repletion; after telling them the basic process for trait tests, you shouldn't need to repeat it every time.
Also, the rolls are very confusing to the group when they're slightly different.
For example:
- You add weapon damage rolls but don't add the wild die to trait rolls
- You are always looking at a 4 for success, unless you're fighting, then it's the enemy's Parry
- Also unless you're rolling damage, then it's Toughness
- Attack rolls can basically explode only once (for the purposes of extra damage)
- Or any of the various other rules that have caused the game to stop over their sheer frustration
They all have autofire weapons. And it's extremely confusing to them.2. Though it might be necessary given the specific campaign you were running, explaining autofire is not a basic mechanic; in the majority of non-military campaigns its either difficult or impossible to acquire autofire weapons.
It is not. All the formatting was lost when I pasted it onto the board.(assuming what you posted is structurally similar to the handout you're preparing).