King Nate
First Post
I'm beginning to think that the Knockdown Assault is too powerful. With this build I can almost every time knockdown my opponent and slide him one square. What I like to do is to slide my rogue a prone opponent so he can take the sneak attack then he shifts 1 square away, allowing me to do it again. This leave the target unable to attack either one of us (unless he has reach) while we continue to knock prone, slide, sneak attack, and shift our way to victory. Also in the future I plan on taking the Agile Superiority Feat from Dragon Magazine 378.
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LoneWolf, level 2
Human, Fighter
Fighter Talents: Tempest Technique
Background: Found Religion Among Others (Acrobatics class skill)
FINAL ABILITY SCORES
Str 18, Con 11, Dex 17, Int 8, Wis 10, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 17, Int 8, Wis 10, Cha 10.
AC: 15 Fort: 18 Reflex: 16 Will: 12
HP: 32 Surges: 9 Surge Value: 8
TRAINED SKILLS
Endurance +6, Streetwise +6, Acrobatics +9, Athletics +10
UNTRAINED SKILLS
Arcana, Bluff +1, Diplomacy +1, Dungeoneering +1, Heal +1, History, Insight +1, Intimidate +1, Nature +1, Perception +1, Religion, Stealth +4, Thievery +4
FEATS
Human: Dragging Flail
Level 1: Whip Training
Level 2: Weapon Expertise (Flail)
POWERS
Bonus At-Will Power: Knockdown Assault
Fighter at-will 1: Footwork Lure
Fighter at-will 1: Dual Strike
Fighter encounter 1: Spinning Sweep
Fighter daily 1: Tempest Dance
Fighter utility 2: Pass Forward
ITEMS
Backpack (empty), Pouch, Belt (empty), Waterskin, Rations, Trail (10), Dagger (2), Hand Crossbow, Short sword (2), Crossbow Bolts (20), Cloth Armor (Basic Clothing), Whip (2), Hide Armor
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====== Created Using Wizards of the Coast D&D Character Builder ======
LoneWolf, level 2
Human, Fighter
Fighter Talents: Tempest Technique
Background: Found Religion Among Others (Acrobatics class skill)
FINAL ABILITY SCORES
Str 18, Con 11, Dex 17, Int 8, Wis 10, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 17, Int 8, Wis 10, Cha 10.
AC: 15 Fort: 18 Reflex: 16 Will: 12
HP: 32 Surges: 9 Surge Value: 8
TRAINED SKILLS
Endurance +6, Streetwise +6, Acrobatics +9, Athletics +10
UNTRAINED SKILLS
Arcana, Bluff +1, Diplomacy +1, Dungeoneering +1, Heal +1, History, Insight +1, Intimidate +1, Nature +1, Perception +1, Religion, Stealth +4, Thievery +4
FEATS
Human: Dragging Flail
Level 1: Whip Training
Level 2: Weapon Expertise (Flail)
POWERS
Bonus At-Will Power: Knockdown Assault
Fighter at-will 1: Footwork Lure
Fighter at-will 1: Dual Strike
Fighter encounter 1: Spinning Sweep
Fighter daily 1: Tempest Dance
Fighter utility 2: Pass Forward
ITEMS
Backpack (empty), Pouch, Belt (empty), Waterskin, Rations, Trail (10), Dagger (2), Hand Crossbow, Short sword (2), Crossbow Bolts (20), Cloth Armor (Basic Clothing), Whip (2), Hide Armor
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