My take on sorcerer

Is this a good idea



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One thing that I thought was strange was the contrast between the flavor text and the mechanics of the class; I thought they didn't pair up very well. The flavor text is tongue and cheek (and incontinence or inconvenience?) while the class has the potential to be very dark and serious. It put me off when I was reading it. Also, it implies that some kind of mechanic makes Sorcerers go insane, but I didn't see anything alluding to that in your class descriptions.

One thing that might help balance the class is make the spell level gain every other level rather than every level. It seems like what you were going for was some kind of dark loremaster.

Oh and make all those skills Knowledge(The Planes) unless you give your players obscene amounts of skill points.
 

Look's good, but haven't read all of it. I say change the name though, just to avoid confusion. Maybe add an adjective, so it is Fiendbound Sorcerer or something.

My only complaint at this stage is that the skill requirements are stupidly high. You have to be a human with 18 Int pouring nearly all of his skill points into Knowledge skills to make these requirements, using most standard spellcasting classes. Plus all those skills are wrapped up into Knowledge (the planes) in 3.5ed.
 

Would any of you have considered Lenny Briscoe's humor inappropriate for Law and Order. No. It's called gallows humor, or dark humor. It's a defensive mechanism against becoming a complete and total basket case. Is their any thing else you consider to be inappropriate humor?
 






As it is, this PrC looks to be way over the top. Several of the Dark Gifts look to be far too powerful.

Spell Immunities, Unholy Blessing, and Spell Resistance are particularly potent.

Suggestions for improving these:

Unholy Blessing - Split this up into two abilities, one for the bonus to saves, one for the bonus to AC.

Spell Resistance - Change this to read: "The [insert new PrC name] gains SR equal to 10 + 2 for every [insert new PrC name] level he or she has." As is, you are making the PrC completely immune to spells cast by an equal CR critter (as was pointed out, at 12th level he'll have SR 34, which a 12th level caster cannot get through).

Spell Immunities - Ditch this, there really isn't a way to make this balanced.
 

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